pass WorldRenderer to Widget.Draw, DrawInner
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@@ -48,7 +48,7 @@ namespace OpenRA.Widgets
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Sprite sprite = null;
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string cachedImage = null;
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int cachedFrame= -1;
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public override void DrawInner()
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public override void DrawInner( WorldRenderer wr )
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{
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var image = GetImage();
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var frame = GetFrame();
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@@ -61,7 +61,7 @@ namespace OpenRA.Widgets
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cachedFrame = frame;
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}
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, Game.worldRenderer, palette);
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, wr, palette);
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}
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}
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}
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