pass WorldRenderer to Widget.Draw, DrawInner
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@@ -163,9 +163,9 @@ namespace OpenRA
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}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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Game.viewport.Tick();
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while (frameEndActions.Count != 0)
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frameEndActions.Dequeue()(this);
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Game.viewport.Tick();
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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