diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index cc79362b19..cabf111ef6 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -1151,9 +1151,11 @@ palace: BeginChargeSpeechNotification: DeathHandMissilePrepping EndChargeSpeechNotification: DeathHandMissileReady LaunchSpeechNotification: MissileLaunchDetected - MissileWeapon: atomic + MissileWeapon: deathhand MissileDelay: 18 SpawnOffset: 32,816,0 + DetonationAltitude: 3c0 + RemoveMissileOnDetonation: False DisplayBeacon: True DisplayRadarPing: True CameraRange: 10c0 diff --git a/mods/d2k/sequences/misc.yaml b/mods/d2k/sequences/misc.yaml index d12b8667b2..65529baf52 100644 --- a/mods/d2k/sequences/misc.yaml +++ b/mods/d2k/sequences/misc.yaml @@ -259,7 +259,7 @@ missile2: Facings: -32 ZOffset: 1023 -atomic: +deathhand: up: DATA.R8 Start: 2147 ZOffset: 1023 diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index 85c1e9663b..73883422ef 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -106,36 +106,48 @@ Demolish: ImpactSounds: EXPLLG2.WAV ImpactActors: false -Atomic: +DeathHand: + Warhead@Cluster: FireCluster + Weapon: DeathHandCluster + RandomClusterCount: 14 + Dimensions: 3,3 + Footprint: xxx xXx xxx + Warhead@2Eff: CreateEffect + Explosions: nuke + ImpactSounds: EXPLLG2.WAV + ImpactActors: false + +DeathHandCluster: + Inherits: Debris2 + Range: 7c0 + Projectile: Bullet + Image: 120mm + TrailImage: small_trail2 + Speed: 96 + LaunchAngle: 0, 32 + Inaccuracy: 1c512 + BounceCount: 0 Warhead@1Dam: SpreadDamage - Spread: 1c0 - Falloff: 200, 100, 50, 25, 12, 0 - Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out + Damage: 4500 Versus: none: 90 wall: 50 - building: 75 + building: 100 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 - DamageTypes: Prone50Percent, TriggerProne, SoundDeath - Warhead@2Eff: CreateEffect - Explosions: nuke - ImpactSounds: EXPLLG2.WAV - ImpactActors: false - Warhead@3Concrete: DamagesConcrete - Damage: 24300 - -CrateNuke: - Inherits: Atomic - Warhead@1Dam: SpreadDamage - Spread: 320 - Falloff: 100, 60, 30, 15, 0 - Damage: 5000 - AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Smu: LeaveSmudge + SmudgeType: SandCrater, RockCrater + InvalidTargets: Vehicle, Structure + Warhead@3Eff: CreateEffect + Explosions: large_explosion + ImpactSounds: EXPLSML4.WAV + Warhead@2Concrete: DamagesConcrete + Damage: 4500 CrateExplosion: Warhead@1Dam: SpreadDamage