From 6eb7a98cd2858528a1f1926ae70ae2382e6b6425 Mon Sep 17 00:00:00 2001 From: rob-v Date: Mon, 28 Aug 2017 16:52:10 +0200 Subject: [PATCH] Change default Observer shroud option for Explored map --- .../Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs index a4a23ae4a1..786fd8e6eb 100644 --- a/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs +++ b/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs @@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic var keyhandler = shroudSelector.Get("SHROUD_KEYHANDLER"); keyhandler.OnKeyPress = HandleKeyPress; - selected = limitViews ? groups.First().Value.First() : disableShroud; + selected = limitViews ? groups.First().Value.First() : world.WorldActor.Owner.Shroud.ExploreMapEnabled ? combined : disableShroud; selected.OnClick(); }