Actors will lose targets and AI won't follow indefinitely
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.Common.AI
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if (!owner.IsValid)
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return;
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if (!owner.TargetIsValid)
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if (!owner.IsTargetValid)
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{
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var a = owner.Units.Random(owner.Random);
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var closestEnemy = owner.Bot.FindClosestEnemy(a.CenterPosition);
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