Avoid an unnecessary assignment.
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abcdefg30
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6edd5d7bfa
@@ -93,11 +93,9 @@ namespace OpenRA.Mods.Common.Widgets
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if (!stopped && !paused)
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{
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var nextFrame = 0;
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var nextFrame = video.CurrentFrame + 1;
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if (video.HasAudio && !Game.Sound.DummyEngine)
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nextFrame = (int)float2.Lerp(0, video.Frames, Game.Sound.VideoSeekPosition * invLength);
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else
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nextFrame = video.CurrentFrame + 1;
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// Without the 2nd check the sound playback sometimes ends before the final frame is displayed which causes the player to be stuck on the first frame
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if (nextFrame > video.Frames || nextFrame < video.CurrentFrame)
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