Allow outside code to specify the map chooser visibility filter.
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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string gameMode;
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[ObjectCreator.UseCtor]
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internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
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internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect, MapVisibility filter)
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{
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selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
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if (gameModeDropdown != null)
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{
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var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Visibility.HasFlag(MapVisibility.Lobby));
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var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0);
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var gameModes = selectableMaps
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.GroupBy(m => m.Type)
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.Select(g => Pair.New(g.Key, g.Count())).ToList();
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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var item = ScrollItemWidget.Setup(template,
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() => gameMode == ii.First,
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() => { gameMode = ii.First; EnumerateMaps(onSelect); });
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() => { gameMode = ii.First; EnumerateMaps(onSelect, filter); });
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item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
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return item;
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};
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@@ -84,13 +84,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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else
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{
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mapFilter = mapfilterInput.Text = null;
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EnumerateMaps(onSelect);
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EnumerateMaps(onSelect, filter);
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}
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return true;
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};
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mapfilterInput.OnEnterKey = () => { approving(); return true; };
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mapfilterInput.OnTextEdited = () =>
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{ mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect); };
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{ mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect, filter); };
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}
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var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
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@@ -105,13 +105,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
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}
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EnumerateMaps(onSelect);
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EnumerateMaps(onSelect, filter);
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}
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void EnumerateMaps(Action<string> onSelect)
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void EnumerateMaps(Action<string> onSelect, MapVisibility filter)
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{
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var maps = Game.modData.MapCache
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.Where(m => m.Status == MapStatus.Available && m.Map.Visibility.HasFlag(MapVisibility.Lobby))
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.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0)
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.Where(m => gameMode == null || m.Type == gameMode)
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.Where(m => mapFilter == null || m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 || m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
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.OrderBy(m => m.PlayerCount)
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