Moves nearly all ScriptingProperties to Mods.Common
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35
OpenRA.Mods.Common/Scripting/Properties/GuardProperties.cs
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35
OpenRA.Mods.Common/Scripting/Properties/GuardProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Guard")]
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public class GuardProperties : ScriptActorProperties, Requires<GuardInfo>, Requires<IMoveInfo>
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{
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Guard guard;
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public GuardProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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guard = self.Trait<Guard>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Guard the target actor.")]
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public void Guard(Actor targetActor)
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{
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if (targetActor.HasTrait<Guardable>())
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guard.GuardTarget(Self, Target.FromActor(targetActor));
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}
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}
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}
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