Moves nearly all ScriptingProperties to Mods.Common
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58
OpenRA.Mods.Common/Scripting/Properties/MobileProperties.cs
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58
OpenRA.Mods.Common/Scripting/Properties/MobileProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Movement")]
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public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>
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{
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readonly Mobile mobile;
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public MobileProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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mobile = self.Trait<Mobile>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Moves within the cell grid. closeEnough defines an optional range " +
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"(in cells) that will be considered close enough to complete the activity.")]
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public void Move(CPos cell, int closeEnough = 0)
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{
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Self.QueueActivity(new Move(Self, cell, WRange.FromCells(closeEnough)));
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}
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[ScriptActorPropertyActivity]
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[Desc("Moves within the cell grid, ignoring lane biases.")]
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public void ScriptedMove(CPos cell)
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{
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Self.QueueActivity(new Move(Self, cell));
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}
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[ScriptActorPropertyActivity]
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[Desc("Moves from outside the world into the cell grid")]
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public void MoveIntoWorld(CPos cell)
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{
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Self.QueueActivity(mobile.MoveIntoWorld(Self, cell, mobile.ToSubCell));
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}
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[ScriptActorPropertyActivity]
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[Desc("Leave the current position in a random direction.")]
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public void Scatter()
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{
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Self.Trait<Mobile>().Nudge(Self, Self, true);
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}
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}
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}
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