Moves nearly all ScriptingProperties to Mods.Common
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36
OpenRA.Mods.Common/Scripting/Properties/PlayerProperties.cs
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36
OpenRA.Mods.Common/Scripting/Properties/PlayerProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerProperties : ScriptPlayerProperties
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{
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public PlayerProperties(ScriptContext context, Player player)
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: base(context, player) { }
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[Desc("The player's name.")]
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public string Name { get { return Player.PlayerName; } }
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[Desc("Returns an array of actors representing all ground attack units of this player.")]
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public Actor[] GetGroundAttackers()
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{
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return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
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.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
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.ToArray();
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}
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}
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}
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