Moves nearly all ScriptingProperties to Mods.Common

This commit is contained in:
reaperrr
2015-01-15 22:56:35 +01:00
parent f3d364877a
commit 6f0ae30a7e
15 changed files with 27 additions and 41 deletions

View File

@@ -0,0 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Player")]
public class PlayerProperties : ScriptPlayerProperties
{
public PlayerProperties(ScriptContext context, Player player)
: base(context, player) { }
[Desc("The player's name.")]
public string Name { get { return Player.PlayerName; } }
[Desc("Returns an array of actors representing all ground attack units of this player.")]
public Actor[] GetGroundAttackers()
{
return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
.ToArray();
}
}
}