Moves nearly all ScriptingProperties to Mods.Common

This commit is contained in:
reaperrr
2015-01-15 22:56:35 +01:00
parent f3d364877a
commit 6f0ae30a7e
15 changed files with 27 additions and 41 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("General")]
public class RepairableBuildingProperties : ScriptActorProperties, Requires<RepairableBuildingInfo>
{
readonly RepairableBuilding rb;
public RepairableBuildingProperties(ScriptContext context, Actor self)
: base(context, self)
{
rb = self.Trait<RepairableBuilding>();
}
[Desc("Start repairs on this building. `repairer` can be an allied player.")]
public void StartBuildingRepairs(Player repairer = null)
{
repairer = repairer ?? Self.Owner;
if (!rb.Repairers.Contains(repairer))
rb.RepairBuilding(Self, repairer);
}
[Desc("Stop repairs on this building. `repairer` can be an allied player.")]
public void StopBuildingRepairs(Player repairer = null)
{
repairer = repairer ?? Self.Owner;
if (rb.RepairActive && rb.Repairers.Contains(repairer))
rb.RepairBuilding(Self, repairer);
}
}
}