diff --git a/OpenRA.Mods.RA/Missions/Allies01Script.cs b/OpenRA.Mods.RA/Missions/Allies01Script.cs index f28919d5f9..d8c7b5a327 100644 --- a/OpenRA.Mods.RA/Missions/Allies01Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies01Script.cs @@ -195,7 +195,7 @@ namespace OpenRA.Mods.RA.Missions foreach (var unit in wave) { var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; - var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); + world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); } } diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 33d7bd8853..45683d4def 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -100,8 +100,6 @@ namespace OpenRA.Mods.RA.Missions CountdownTimer reinforcementsTimer; CountdownTimerWidget reinforcementsTimerWidget; - List sovietReinforcementsUnits = new List(); - const string InfantryQueueName = "Infantry"; const string VehicleQueueName = "Vehicle"; static readonly string[] SovietInfantry = { "e1", "e2", "e3" };