From 6f3b21616f6472c19b83c5660592ff94fc7447b7 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 13 Oct 2012 14:31:45 +1300 Subject: [PATCH] fix warnings in allies scripts --- OpenRA.Mods.RA/Missions/Allies01Script.cs | 2 +- OpenRA.Mods.RA/Missions/Allies02Script.cs | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/OpenRA.Mods.RA/Missions/Allies01Script.cs b/OpenRA.Mods.RA/Missions/Allies01Script.cs index f28919d5f9..d8c7b5a327 100644 --- a/OpenRA.Mods.RA/Missions/Allies01Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies01Script.cs @@ -195,7 +195,7 @@ namespace OpenRA.Mods.RA.Missions foreach (var unit in wave) { var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; - var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); + world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); } } diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 33d7bd8853..45683d4def 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -100,8 +100,6 @@ namespace OpenRA.Mods.RA.Missions CountdownTimer reinforcementsTimer; CountdownTimerWidget reinforcementsTimerWidget; - List sovietReinforcementsUnits = new List(); - const string InfantryQueueName = "Infantry"; const string VehicleQueueName = "Vehicle"; static readonly string[] SovietInfantry = { "e1", "e2", "e3" };