remove actors without palette glitches, but non-sensical
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@@ -252,6 +252,8 @@
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyDetected
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -471,6 +473,8 @@
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Palette: terrain
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EditorAppearance:
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UseTerrainPalette: true
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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^CivField:
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Inherits: ^CivBuilding
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@@ -481,6 +485,8 @@
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-Demolishable:
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ProximityCaptor:
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Types: CivilianField
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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^Tree:
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Tooltip:
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@@ -507,6 +513,8 @@
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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^Husk:
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Husk:
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