remove actors without palette glitches, but non-sensical

This commit is contained in:
Matthias Mailänder
2015-05-18 19:41:47 +02:00
parent 2fbe7b0013
commit 6f3c11da1d
6 changed files with 63 additions and 43 deletions

View File

@@ -252,6 +252,8 @@
MustBeDestroyed:
AnnounceOnSeen:
Notification: EnemyDetected
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
^Plane:
Inherits@1: ^ExistsInWorld
@@ -471,6 +473,8 @@
Palette: terrain
EditorAppearance:
UseTerrainPalette: true
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
^CivField:
Inherits: ^CivBuilding
@@ -481,6 +485,8 @@
-Demolishable:
ProximityCaptor:
Types: CivilianField
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
^Tree:
Tooltip:
@@ -507,6 +513,8 @@
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
^Husk:
Husk: