Introduce IMouseBounds and split/rework mouse rectangles.

The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.

An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
This commit is contained in:
Paul Chote
2017-12-07 23:15:07 +00:00
committed by reaperrr
parent 8fcc80b05a
commit 6f5d035e79
25 changed files with 349 additions and 117 deletions

View File

@@ -97,11 +97,12 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public readonly RenderVoxelsInfo Info;
readonly List<ModelAnimation> components = new List<ModelAnimation>();
readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new Dictionary<ModelAnimation, AnimationWrapper>();
readonly Actor self;
readonly RenderVoxelsInfo info;
readonly BodyOrientation body;
readonly WRot camera;
readonly WRot lightSource;
@@ -109,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public RenderVoxels(Actor self, RenderVoxelsInfo info)
{
this.self = self;
this.info = info;
Info = info;
body = self.Trait<BodyOrientation>();
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
@@ -133,16 +134,16 @@ namespace OpenRA.Mods.Common.Traits.Render
{
if (initializePalettes)
{
var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
var paletteName = Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
colorPalette = wr.Palette(paletteName);
normalsPalette = wr.Palette(info.NormalsPalette);
shadowPalette = wr.Palette(info.ShadowPalette);
normalsPalette = wr.Palette(Info.NormalsPalette);
shadowPalette = wr.Palette(Info.ShadowPalette);
initializePalettes = false;
}
return new IRenderable[] { new ModelRenderable(
components, self.CenterPosition, 0, camera, info.Scale,
lightSource, info.LightAmbientColor, info.LightDiffuseColor,
components, self.CenterPosition, 0, camera, Info.Scale,
lightSource, Info.LightAmbientColor, Info.LightDiffuseColor,
colorPalette, normalsPalette, shadowPalette) };
}
@@ -151,10 +152,10 @@ namespace OpenRA.Mods.Common.Traits.Render
var pos = self.CenterPosition;
foreach (var c in components)
if (c.IsVisible)
yield return c.ScreenBounds(pos, wr, info.Scale);
yield return c.ScreenBounds(pos, wr, Info.Scale);
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public string Image { get { return Info.Image ?? self.Info.Name; } }
public void Add(ModelAnimation m)
{
components.Add(m);