Use Target range checks in attack activities.
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@@ -17,10 +17,10 @@ namespace OpenRA.Mods.RA.Activities
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/* non-turreted attack */
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public class Heal : Attack
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{
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public Heal(Target target, int range, bool allowMovement)
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public Heal(Target target, WRange range, bool allowMovement)
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: base(target, range, allowMovement) {}
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protected override Activity InnerTick( Actor self, AttackBase attack )
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protected override Activity InnerTick(Actor self, AttackBase attack)
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{
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if (Target.IsActor && Target.Actor.GetDamageState() == DamageState.Undamaged)
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return NextActivity;
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