Use Target range checks in attack activities.
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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.RA.Missions
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if (world.FrameNumber == frameInfiltrated + 1500 * 12 && !bridgeTank.IsDead() && bridgeTank.IsInWorld && !bridge.IsDead())
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{
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bridgeTank.QueueActivity(new Attack(Target.FromPos(bridge.CenterLocation), 4));
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bridgeTank.QueueActivity(new Attack(Target.FromPos(bridge.CenterLocation), WRange.FromCells(4)));
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attackingBridge = true;
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}
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if (attackingBridge && bridge.IsDead())
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@@ -152,7 +152,7 @@ namespace OpenRA.Mods.RA.Missions
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var enemy = enemies.OrderBy(u => (attacker.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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if (enemy != null)
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attacker.QueueActivity(new AttackMove.AttackMoveActivity(attacker, new Attack(Target.FromActor(enemy), 3)));
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attacker.QueueActivity(new AttackMove.AttackMoveActivity(attacker, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
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else
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{
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attackingTown = false;
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