Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed
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@@ -186,15 +186,15 @@ namespace OpenRA.Mods.RA
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if (currentTemplate == oldTempate)
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return;
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// Update map
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foreach (var c in TileSprites[currentTemplate].Keys)
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self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
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if (ds == DamageState.Dead && !dead)
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{
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dead = true;
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KillUnitsOnBridge();
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}
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// Update map
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foreach (var c in TileSprites[currentTemplate].Keys)
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self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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