Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed
This commit is contained in:
@@ -186,15 +186,15 @@ namespace OpenRA.Mods.RA
|
|||||||
if (currentTemplate == oldTempate)
|
if (currentTemplate == oldTempate)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Update map
|
||||||
|
foreach (var c in TileSprites[currentTemplate].Keys)
|
||||||
|
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
|
||||||
|
|
||||||
if (ds == DamageState.Dead && !dead)
|
if (ds == DamageState.Dead && !dead)
|
||||||
{
|
{
|
||||||
dead = true;
|
dead = true;
|
||||||
KillUnitsOnBridge();
|
KillUnitsOnBridge();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update map
|
|
||||||
foreach (var c in TileSprites[currentTemplate].Keys)
|
|
||||||
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
|
|||||||
Reference in New Issue
Block a user