Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed

This commit is contained in:
Curtis S
2011-08-30 20:58:57 -06:00
parent 3d48c454dc
commit 6f70b113c8

View File

@@ -186,15 +186,15 @@ namespace OpenRA.Mods.RA
if (currentTemplate == oldTempate)
return;
// Update map
foreach (var c in TileSprites[currentTemplate].Keys)
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
if (ds == DamageState.Dead && !dead)
{
dead = true;
KillUnitsOnBridge();
}
// Update map
foreach (var c in TileSprites[currentTemplate].Keys)
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
}
public void DamageStateChanged(Actor self, AttackInfo e)