Removing dead crap from repos
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2048 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -25,7 +25,7 @@ namespace OpenRa.Game
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public TerrainRenderer(Renderer renderer, Map map, Viewport viewport)
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{
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this.renderer = renderer;
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region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, delegate { });
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region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, (_, e) => { } );
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viewport.AddRegion(region);
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this.map = map;
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@@ -75,13 +75,11 @@ namespace OpenRa.Game
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture);
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});
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renderer.DrawWithShader(ShaderQuality.Low, () =>
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture));
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}
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}
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}
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