diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 7a7a569837..c440f61bda 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -404,6 +404,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Render/RenderDebugState.cs b/OpenRA.Mods.Common/Traits/Render/RenderDebugState.cs
new file mode 100644
index 0000000000..b39cd22f66
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/Render/RenderDebugState.cs
@@ -0,0 +1,101 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using OpenRA.Graphics;
+using OpenRA.Mods.Common.AI;
+using OpenRA.Mods.Common.Graphics;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits
+{
+ [Desc("Displays the actor's type and ID above the actor.")]
+ class RenderDebugStateInfo : ITraitInfo
+ {
+ public readonly string Font = "TinyBold";
+
+ public object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
+ }
+
+ class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IPostRenderSelection
+ {
+ readonly DeveloperMode devMode;
+ readonly SpriteFont font;
+ readonly Actor self;
+ readonly WVec offset;
+ readonly HackyAI ai;
+
+ Color color;
+ string tagString;
+
+ public RenderDebugState(Actor self, RenderDebugStateInfo info)
+ {
+ var buildingInfo = self.Info.TraitInfoOrDefault();
+ var yOffset = buildingInfo == null ? 1 : buildingInfo.Dimensions.Y;
+ offset = new WVec(0, 512 * yOffset, 0);
+
+ this.self = self;
+ color = GetColor();
+ font = Game.Renderer.Fonts[info.Font];
+
+ var localPlayer = self.World.LocalPlayer;
+ devMode = localPlayer != null ? localPlayer.PlayerActor.Trait() : null;
+ ai = self.Owner.PlayerActor.TraitsImplementing().FirstOrDefault(x => x.IsEnabled);
+ }
+
+ public void AddedToWorld(Actor self)
+ {
+ tagString = self.ToString();
+ }
+
+ public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
+ {
+ color = GetColor();
+ }
+
+ Color GetColor()
+ {
+ return self.EffectiveOwner != null ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
+ }
+
+ public IEnumerable RenderAfterWorld(WorldRenderer wr)
+ {
+ if (devMode == null || !devMode.ShowActorTags)
+ yield break;
+
+ yield return new TextRenderable(font, self.CenterPosition - offset, 0, color, tagString);
+
+ // Get the actor's activity.
+ var activity = self.GetCurrentActivity();
+ if (activity != null)
+ {
+ var activityName = activity.GetType().ToString().Split('.').Last();
+ yield return new TextRenderable(font, self.CenterPosition, 0, color, activityName);
+ }
+
+ // Get the AI squad that this actor belongs to.
+ if (!self.Owner.IsBot)
+ yield break;
+
+ if (ai == null)
+ yield break;
+
+ var squads = ai.Squads;
+ var squad = squads.FirstOrDefault(x => x.Units.Contains(self));
+ if (squad == null)
+ yield break;
+
+ var aiSquadInfo = "{0}, {1}".F(squad.Type, squad.TargetActor);
+ yield return new TextRenderable(font, self.CenterPosition + offset, 0, color, aiSquadInfo);
+ }
+ }
+}
diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml
index 7648af383c..730b5e2e8c 100644
--- a/mods/cnc/rules/defaults.yaml
+++ b/mods/cnc/rules/defaults.yaml
@@ -6,6 +6,7 @@
ScriptTriggers:
UpgradeManager:
Huntable:
+ RenderDebugState:
^SpriteActor:
BodyOrientation:
diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml
index b27824fa6a..689e59978d 100644
--- a/mods/d2k/rules/defaults.yaml
+++ b/mods/d2k/rules/defaults.yaml
@@ -6,6 +6,7 @@
ScriptTriggers:
UpgradeManager:
Huntable:
+ RenderDebugState:
^SpriteActor:
BodyOrientation:
diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml
index 5f12fe231e..d7429a5afb 100644
--- a/mods/ra/rules/defaults.yaml
+++ b/mods/ra/rules/defaults.yaml
@@ -5,6 +5,7 @@
ScriptTriggers:
UpgradeManager:
Huntable:
+ RenderDebugState:
^SpriteActor:
BodyOrientation:
diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml
index 55383bd3e7..56f133871e 100644
--- a/mods/ts/rules/defaults.yaml
+++ b/mods/ts/rules/defaults.yaml
@@ -6,6 +6,7 @@
ScriptTriggers:
UpgradeManager:
Huntable:
+ RenderDebugState:
^SpriteActor:
BodyOrientation: