StyleCop cleanup
This commit is contained in:
@@ -22,14 +22,16 @@ namespace OpenRA.Widgets
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{
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{
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public class WorldInteractionControllerWidget : Widget
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public class WorldInteractionControllerWidget : Widget
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{
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{
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protected readonly World world;
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static readonly Actor[] NoActors = { };
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protected readonly World World;
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readonly WorldRenderer worldRenderer;
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readonly WorldRenderer worldRenderer;
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int2 dragStart, dragEnd;
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int2 dragStart, dragEnd;
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[ObjectCreator.UseCtor]
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[ObjectCreator.UseCtor]
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public WorldInteractionControllerWidget(World world, WorldRenderer worldRenderer)
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public WorldInteractionControllerWidget(World world, WorldRenderer worldRenderer)
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{
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{
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this.world = world;
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this.World = world;
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this.worldRenderer = worldRenderer;
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this.worldRenderer = worldRenderer;
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}
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}
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@@ -38,14 +40,14 @@ namespace OpenRA.Widgets
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var selbox = SelectionBox;
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var selbox = SelectionBox;
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if (selbox == null)
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if (selbox == null)
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{
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{
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foreach (var u in SelectActorsInBox(world, dragStart, dragStart, _ => true))
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foreach (var u in SelectActorsInBox(World, dragStart, dragStart, _ => true))
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worldRenderer.DrawRollover(u);
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worldRenderer.DrawRollover(u);
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return;
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return;
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}
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}
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Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White);
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Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White);
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foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second, _ => true))
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foreach (var u in SelectActorsInBox(World, selbox.Value.First, selbox.Value.Second, _ => true))
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worldRenderer.DrawRollover(u);
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worldRenderer.DrawRollover(u);
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}
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}
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@@ -53,76 +55,75 @@ namespace OpenRA.Widgets
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{
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{
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var UseClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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var useClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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var HasBox = (SelectionBox != null) ? true : false;
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var hasBox = (SelectionBox != null) ? true : false;
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var MultiClick = (mi.MultiTapCount >= 2) ? true : false;
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var multiClick = (mi.MultiTapCount >= 2) ? true : false;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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{
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if (!TakeMouseFocus(mi))
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if (!TakeMouseFocus(mi))
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return false;
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return false;
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dragStart = dragEnd = xy;
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dragStart = dragEnd = xy;
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//place buildings
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// place buildings
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if (!UseClassicMouseStyle || (UseClassicMouseStyle && !world.Selection.Actors.Any()) )
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if (!useClassicMouseStyle || (useClassicMouseStyle && !World.Selection.Actors.Any()))
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ApplyOrders(world, xy, mi);
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ApplyOrders(World, xy, mi);
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}
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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dragEnd = xy;
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dragEnd = xy;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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{
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if (UseClassicMouseStyle && HasMouseFocus)
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if (useClassicMouseStyle && HasMouseFocus)
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{
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{
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//order units around
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// order units around
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if (!HasBox && world.Selection.Actors.Any() && !MultiClick)
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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{
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{
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ApplyOrders(world, xy, mi);
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ApplyOrders(World, xy, mi);
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YieldMouseFocus(mi);
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YieldMouseFocus(mi);
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return true;
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return true;
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}
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}
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}
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}
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if (world.OrderGenerator is UnitOrderGenerator)
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if (World.OrderGenerator is UnitOrderGenerator)
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{
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{
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if (MultiClick)
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if (multiClick)
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{
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{
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var unit = world.ScreenMap.ActorsAt(xy).FirstOrDefault();
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var unit = World.ScreenMap.ActorsAt(xy).FirstOrDefault();
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var newSelection2 = SelectActorsInBox(world, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
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var newSelection2 = SelectActorsInBox(World, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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world.Selection.Combine(world, newSelection2, true, false);
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World.Selection.Combine(World, newSelection2, true, false);
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}
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}
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else
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else
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{
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{
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var newSelection = SelectActorsInBox(world, dragStart, xy, _ => true);
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var newSelection = SelectActorsInBox(World, dragStart, xy, _ => true);
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world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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}
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}
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}
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dragStart = dragEnd = xy;
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dragStart = dragEnd = xy;
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YieldMouseFocus(mi);
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YieldMouseFocus(mi);
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}
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}
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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{
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{
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if (UseClassicMouseStyle)
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if (useClassicMouseStyle)
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world.Selection.Clear();
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World.Selection.Clear();
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if (!HasBox) // don't issue orders while selecting
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if (!hasBox) // don't issue orders while selecting
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ApplyOrders(world, xy, mi);
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ApplyOrders(World, xy, mi);
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}
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}
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return true;
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return true;
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}
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}
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public Pair<int2, int2>? SelectionBox
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public Pair<int2, int2>? SelectionBox
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{
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{
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get
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get
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@@ -164,7 +165,7 @@ namespace OpenRA.Widgets
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public override string GetCursor(int2 screenPos)
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public override string GetCursor(int2 screenPos)
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{
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{
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return Sync.CheckSyncUnchanged(world, () =>
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return Sync.CheckSyncUnchanged(World, () =>
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{
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{
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// Always show an arrow while selecting
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// Always show an arrow while selecting
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if (SelectionBox != null)
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if (SelectionBox != null)
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@@ -181,7 +182,7 @@ namespace OpenRA.Widgets
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Modifiers = Game.GetModifierKeys()
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Modifiers = Game.GetModifierKeys()
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};
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};
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return world.OrderGenerator.GetCursor(world, cell, mi);
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return World.OrderGenerator.GetCursor(World, cell, mi);
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});
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});
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}
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}
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@@ -192,18 +193,16 @@ namespace OpenRA.Widgets
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if (e.Key >= Keycode.NUMBER_0 && e.Key <= Keycode.NUMBER_9)
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if (e.Key >= Keycode.NUMBER_0 && e.Key <= Keycode.NUMBER_9)
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{
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{
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var group = (int)e.Key - (int)Keycode.NUMBER_0;
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var group = (int)e.Key - (int)Keycode.NUMBER_0;
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world.Selection.DoControlGroup(world, worldRenderer, group, e.Modifiers, e.MultiTapCount);
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World.Selection.DoControlGroup(World, worldRenderer, group, e.Modifiers, e.MultiTapCount);
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return true;
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return true;
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}
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}
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else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
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// Disable pausing for spectators
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World.SetPauseState(!World.Paused);
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else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && world.LocalPlayer != null)
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world.SetPauseState(!world.Paused);
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}
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}
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return false;
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return false;
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}
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}
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static readonly Actor[] NoActors = {};
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IEnumerable<Actor> SelectActorsInBox(World world, int2 a, int2 b, Func<Actor, bool> cond)
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IEnumerable<Actor> SelectActorsInBox(World world, int2 a, int2 b, Func<Actor, bool> cond)
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{
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{
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return world.ScreenMap.ActorsInBox(a, b)
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return world.ScreenMap.ActorsInBox(a, b)
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@@ -81,7 +81,7 @@ namespace OpenRA
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public readonly ActorMap ActorMap;
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public readonly ActorMap ActorMap;
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public readonly ScreenMap ScreenMap;
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public readonly ScreenMap ScreenMap;
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public void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
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public void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
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IOrderGenerator orderGenerator_;
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IOrderGenerator orderGenerator_;
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public IOrderGenerator OrderGenerator
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public IOrderGenerator OrderGenerator
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