diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index 094e941d2e..c6211e4f47 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -149,11 +149,6 @@ namespace OpenRA.Mods.RA.Render }); } } - else - { - DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom))); - state = AnimationState.Waiting; - } } // TODO: Possibly move this into a separate trait