From 6fb4963a573b3b2f100e975c826ec4e78eb285f5 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 6 Sep 2014 20:42:25 +1200 Subject: [PATCH] Revert "fix infantry without idle anim staying in fire animation state" This reverts commit 1c65b29a30de725b3e177822070fd8be4d1822ad. --- OpenRA.Mods.RA/Render/RenderInfantry.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index 094e941d2e..c6211e4f47 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -149,11 +149,6 @@ namespace OpenRA.Mods.RA.Render }); } } - else - { - DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom))); - state = AnimationState.Waiting; - } } // TODO: Possibly move this into a separate trait