Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
This commit is contained in:
@@ -34,13 +34,6 @@ namespace OpenRA
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static int GetMaxHP(this Actor self)
|
||||
{
|
||||
var oai = self.Info.Traits.GetOrDefault<OwnedActorInfo>();
|
||||
if (oai == null) return 0;
|
||||
return oai.HP;
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k )
|
||||
where V : new()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user