Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -24,10 +24,10 @@ namespace OpenRA.Mods.RA.Activities
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}
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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{
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if (target == null || target.IsDead()) return NextActivity;
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(25 * 2,
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() => target.InflictDamage(self, target.Health, null))));
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() => target.Kill(self))));
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return NextActivity;
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}
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