Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target == null || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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foreach (var t in target.traits.WithInterface<IAcceptSpy>())
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