Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -22,11 +22,12 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target.Health == target.GetMaxHP())
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if (target == null || target.IsDead()) return NextActivity;
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var health = target.traits.Get<Health>();
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if (health.HP == health.MaxHP)
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return NextActivity;
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target.InflictDamage(self, -target.GetMaxHP(), null);
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target.InflictDamage(self, -health.MaxHP, null);
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self.World.AddFrameEndTask(w => w.Remove(self));
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return NextActivity;
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