Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -66,8 +66,6 @@ namespace OpenRA.Mods.RA
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{
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if (!self.IsIdle) return;
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if (!e.Attacker.Info.Traits.Contains<OwnedActorInfo>()) return;
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// not a lot we can do about things we can't hurt... although maybe we should automatically run away?
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if (!Combat.HasAnyValidWeapons(self, Target.FromActor(e.Attacker))) return;
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