Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick( World world )
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{
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if (a.IsDead || b.GetDamageModifier(null) > 0)
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if (a.IsDead() || b.GetDamageModifier(null) > 0)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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