Shift Actor.Health onto a trait.

Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
This commit is contained in:
Paul Chote
2010-07-30 00:01:59 +12:00
parent 1e08dc6301
commit 6fba888d45
56 changed files with 530 additions and 303 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead)
if (e.DamageState == DamageState.Dead)
{
var weapon = ChooseWeaponForExplosion(self);
if (weapon != null)