Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead)
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if (e.DamageState == DamageState.Dead)
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{
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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