Shift Actor.Health onto a trait.

Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
This commit is contained in:
Paul Chote
2010-07-30 00:01:59 +12:00
parent 1e08dc6301
commit 6fba888d45
56 changed files with 530 additions and 303 deletions

View File

@@ -34,8 +34,9 @@ namespace OpenRA.Mods.RA.Orders
&& a.traits.Contains<Selectable>()).FirstOrDefault();
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
if (building != null && building.Repairable && underCursor.Health < building.HP)
var health = underCursor != null ? underCursor.traits.GetOrDefault<Health>() : null;
if (building != null && building.Repairable && health != null && health.HPFraction < 1f)
yield return new Order("Repair", underCursor);
}
}