Shift Actor.Health onto a trait.

Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
This commit is contained in:
Paul Chote
2010-07-30 00:01:59 +12:00
parent 1e08dc6301
commit 6fba888d45
56 changed files with 530 additions and 303 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
public void Damaged (Actor self, AttackInfo e)
{
if (self.IsDead)
if (e.DamageState == DamageState.Dead)
foreach (var harv in LinkedHarv)
harv.traits.Get<Harvester> ().UnlinkProc(harv, self);
}