Shift Actor.Health onto a trait.

Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
This commit is contained in:
Paul Chote
2010-07-30 00:01:59 +12:00
parent 1e08dc6301
commit 6fba888d45
56 changed files with 530 additions and 303 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead && Player.GetSiloFullness() > 0)
if (self.IsDead() && Player.GetSiloFullness() > 0)
Player.TakeOre(Stored(self)); // Lose the stored ore
}