Shift Actor.Health onto a trait.
Known regressions: - cnc only - health bar colors - can't repair buildings
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead && Player.GetSiloFullness() > 0)
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if (self.IsDead() && Player.GetSiloFullness() > 0)
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Player.TakeOre(Stored(self)); // Lose the stored ore
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}
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