Merge pull request #7664 from penev92/bleed_harvesterInsurance
Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
This commit is contained in:
110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
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110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
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@@ -0,0 +1,110 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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using System.IO;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Player receives a unit for free once the building is placed.",
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"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
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public class FreeActorWithDeliveryInfo : FreeActorInfo
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{
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[ActorReference]
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[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
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public readonly string DeliveringActor = null;
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[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
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public readonly CPos SpawnLocation = CPos.Zero;
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[Desc("Offset relative to the top-left cell of the building.")]
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public readonly CVec DeliveryOffset = CVec.Zero;
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public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
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}
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public class FreeActorWithDelivery
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{
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public readonly FreeActorWithDeliveryInfo Info;
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readonly Actor self;
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public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
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{
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if (string.IsNullOrEmpty(info.Actor))
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throw new InvalidDataException("Actor type was not specified!");
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if (string.IsNullOrEmpty(info.DeliveringActor))
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throw new InvalidDataException("Delivering actor type was not specified!");
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self = init.Self;
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Info = info;
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DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor, info.InitialActivity);
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}
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public void DoDelivery(CPos location, string actorName, string carrierActorName, string clientInitialActivity)
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{
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Actor cargo;
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Actor carrier;
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CreateActors(actorName, carrierActorName, out cargo, out carrier);
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if (clientInitialActivity != null)
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cargo.QueueActivity(Game.CreateObject<Activity>(clientInitialActivity));
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cargo.Trait<Carryable>().Destination = location;
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carrier.Trait<Carryall>().AttachCarryable(cargo);
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carrier.QueueActivity(new DeliverUnit(carrier));
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carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
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carrier.QueueActivity(new RemoveSelf());
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self.World.AddFrameEndTask(w => self.World.Add(carrier));
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}
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void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
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{
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// Get a carryall spawn location
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var location = Info.SpawnLocation;
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if (location == CPos.Zero)
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location = self.World.Map.ChooseClosestEdgeCell(self.Location);
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var spawn = self.World.Map.CenterOfCell(location);
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var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
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// If aircraft, spawn at cruise altitude
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var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].Traits.GetOrDefault<AircraftInfo>();
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if (aircraftInfo != null)
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spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
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// Create delivery actor
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carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
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{
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new LocationInit(location),
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new CenterPositionInit(spawn),
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new OwnerInit(self.Owner),
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new FacingInit(initialFacing)
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});
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// Create delivered actor
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cargo = self.World.CreateActor(false, actorName, new TypeDictionary
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{
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new OwnerInit(self.Owner),
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});
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}
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}
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}
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82
OpenRA.Mods.D2k/Traits/Buildings/ProductionFromMapEdge.cs
Normal file
82
OpenRA.Mods.D2k/Traits/Buildings/ProductionFromMapEdge.cs
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@@ -0,0 +1,82 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Produce a unit on the closest map edge cell and move into the world.")]
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class ProductionFromMapEdgeInfo : ProductionInfo
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{
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public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
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}
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class ProductionFromMapEdge : Production
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{
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public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
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: base(init, info) { }
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public override bool Produce(Actor self, ActorInfo producee, string raceVariant)
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{
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var location = self.World.Map.ChooseClosestEdgeCell(self.Location);
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var pos = self.World.Map.CenterOfCell(location);
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// If aircraft, spawn at cruise altitude
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var aircraftInfo = producee.Traits.GetOrDefault<AircraftInfo>();
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if (aircraftInfo != null)
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pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
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var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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new LocationInit(location),
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new CenterPositionInit(pos),
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new FacingInit(initialFacing)
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};
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if (raceVariant != null)
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td.Add(new RaceInit(raceVariant));
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var newUnit = self.World.CreateActor(producee.Name, td);
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, self.Location));
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newUnit.SetTargetLine(Target.FromCell(self.World, self.Location), Color.Green, false);
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if (!self.IsDead)
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, self.Location);
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var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
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foreach (var notify in notifyOthers)
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notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
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var bi = newUnit.Info.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null && bi.InitialActivity != null)
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newUnit.QueueActivity(Game.CreateObject<Activity>(bi.InitialActivity));
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foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
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t.BuildingComplete(newUnit);
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});
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return true;
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}
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}
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}
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@@ -7,16 +7,15 @@
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Can be carried by units with the trait `AutoCarryall`.")]
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[Desc("Can be carried by units with the trait `Carryall`.")]
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public class CarryableInfo : ITraitInfo
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{
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[Desc("Required distance away from destination before requesting a pickup.")]
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@@ -32,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
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public bool Reserved { get; private set; }
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// If we're locked there isnt much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
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// If we're locked there isn't much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
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bool locked;
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public bool WantsTransport { get; private set; }
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@@ -62,15 +61,14 @@ namespace OpenRA.Mods.D2k.Traits
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Destination = destination;
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this.afterLandActivity = afterLandActivity;
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WantsTransport = true;
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if (locked || Reserved)
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return;
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WantsTransport = true;
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// Inform all idle carriers
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var carriers = self.World.ActorsWithTrait<AutoCarryall>()
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.Where(c => !c.Trait.Busy && !c.Actor.IsDead && c.Actor.Owner == self.Owner)
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var carriers = self.World.ActorsWithTrait<Carryall>()
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.Where(c => !c.Trait.IsBusy && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
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.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
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foreach (var carrier in carriers)
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@@ -90,7 +88,7 @@ namespace OpenRA.Mods.D2k.Traits
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WantsTransport = false;
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afterLandActivity = null;
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// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
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// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
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}
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// We do not handle Harvested notification
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@@ -99,8 +97,8 @@ namespace OpenRA.Mods.D2k.Traits
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public Actor GetClosestIdleCarrier()
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{
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// Find carriers
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var carriers = self.World.ActorsWithTrait<AutoCarryall>()
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.Where(p => p.Actor.Owner == self.Owner && !p.Trait.Busy)
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var carriers = self.World.ActorsWithTrait<Carryall>()
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.Where(p => p.Actor.Owner == self.Owner && !p.Trait.IsBusy && p.Actor.IsInWorld)
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.Select(h => h.Actor);
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return WorldUtils.ClosestTo(carriers, self);
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@@ -7,62 +7,70 @@
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
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public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
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public class CarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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{
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public object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); }
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[Desc("Set to false when the carryall should not automatically get new jobs.")]
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public readonly bool Automatic = true;
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public object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
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}
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public class AutoCarryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
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public class Carryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
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{
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readonly Actor self;
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readonly WRange carryHeight;
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readonly CarryallInfo info;
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// The actor we are currently carrying.
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[Sync] Actor carrying;
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bool isCarrying;
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[Sync] public Actor Carrying { get; internal set; }
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public bool IsCarrying { get; internal set; }
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// TODO: Use ActorPreviews so that this can support actors with multiple sprites
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Animation anim;
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public bool Busy { get; internal set; }
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public bool IsBusy { get; internal set; }
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public AutoCarryall(Actor self, AutoCarryallInfo info)
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public Carryall(Actor self, CarryallInfo info)
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{
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this.self = self;
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this.info = info;
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IsBusy = false;
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IsCarrying = false;
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carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
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}
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public void OnBecomingIdle(Actor self)
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{
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FindCarryableForTransport();
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if (info.Automatic)
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FindCarryableForTransport();
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|
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if (!Busy)
|
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if (!IsBusy)
|
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self.QueueActivity(new HeliFlyCircle(self));
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}
|
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|
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// A carryable notifying us that he'd like to be carried
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public bool RequestTransportNotify(Actor carryable)
|
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{
|
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if (Busy)
|
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if (IsBusy || !info.Automatic)
|
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return false;
|
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|
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if (ReserveCarryable(carryable))
|
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{
|
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self.QueueActivity(false, new CarryUnit(self, carryable));
|
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self.QueueActivity(false, new PickupUnit(self, carryable));
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self.QueueActivity(true, new DeliverUnit(self));
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return true;
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}
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@@ -71,29 +79,32 @@ namespace OpenRA.Mods.D2k.Traits
|
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|
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void FindCarryableForTransport()
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{
|
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// get all carryables who want transport
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if (!self.IsInWorld)
|
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return;
|
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|
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// Get all carryables who want transport
|
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var carryables = self.World.ActorsWithTrait<Carryable>()
|
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.Where(p =>
|
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{
|
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var actor = p.Actor;
|
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if (actor == null)
|
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return false;
|
||||
{
|
||||
var actor = p.Actor;
|
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if (actor == null)
|
||||
return false;
|
||||
|
||||
if (actor.Owner != self.Owner)
|
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return false;
|
||||
if (actor.Owner != self.Owner)
|
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return false;
|
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|
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if (actor.IsDead)
|
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return false;
|
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if (actor.IsDead)
|
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return false;
|
||||
|
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var trait = p.Trait;
|
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if (trait.Reserved)
|
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return false;
|
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var trait = p.Trait;
|
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if (trait.Reserved)
|
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return false;
|
||||
|
||||
if (!trait.WantsTransport)
|
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return false;
|
||||
if (!trait.WantsTransport)
|
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return false;
|
||||
|
||||
return true;
|
||||
})
|
||||
return true;
|
||||
})
|
||||
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
||||
|
||||
foreach (var p in carryables)
|
||||
@@ -101,7 +112,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
// Check if its actually me who's the best candidate
|
||||
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
|
||||
{
|
||||
self.QueueActivity(false, new CarryUnit(self, p.Actor));
|
||||
self.QueueActivity(false, new PickupUnit(self, p.Actor));
|
||||
self.QueueActivity(true, new DeliverUnit(self));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -112,8 +124,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
if (carryable.Trait<Carryable>().Reserve(self))
|
||||
{
|
||||
carrying = carryable;
|
||||
Busy = true;
|
||||
Carrying = carryable;
|
||||
IsBusy = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -123,24 +135,26 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
// Unreserve the carryable
|
||||
public void UnreserveCarryable()
|
||||
{
|
||||
if (carrying != null)
|
||||
if (Carrying != null)
|
||||
{
|
||||
if (carrying.IsInWorld && !carrying.IsDead)
|
||||
carrying.Trait<Carryable>().UnReserve(self);
|
||||
if (Carrying.IsInWorld && !Carrying.IsDead)
|
||||
Carrying.Trait<Carryable>().UnReserve(self);
|
||||
|
||||
carrying = null;
|
||||
Carrying = null;
|
||||
}
|
||||
|
||||
Busy = false;
|
||||
IsBusy = false;
|
||||
}
|
||||
|
||||
// INotifyKilled
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
if (carrying != null)
|
||||
if (Carrying != null)
|
||||
{
|
||||
if (isCarrying && carrying.IsInWorld && !carrying.IsDead)
|
||||
carrying.Kill(e.Attacker);
|
||||
if (IsCarrying && Carrying.IsInWorld && !Carrying.IsDead)
|
||||
Carrying.Kill(e.Attacker);
|
||||
|
||||
Carrying = null;
|
||||
}
|
||||
|
||||
UnreserveCarryable();
|
||||
@@ -149,7 +163,9 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
// Called when carryable is inside.
|
||||
public void AttachCarryable(Actor carryable)
|
||||
{
|
||||
isCarrying = true;
|
||||
IsBusy = true;
|
||||
IsCarrying = true;
|
||||
Carrying = carryable;
|
||||
|
||||
// Create a new animation for our carryable unit
|
||||
var rs = carryable.Trait<RenderSprites>();
|
||||
@@ -161,7 +177,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
// Called when released
|
||||
public void CarryableReleased()
|
||||
{
|
||||
isCarrying = false;
|
||||
IsCarrying = false;
|
||||
anim = null;
|
||||
}
|
||||
|
||||
@@ -171,7 +187,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
if (anim != null && !self.World.FogObscures(self))
|
||||
{
|
||||
anim.Tick();
|
||||
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range), wr.Palette("player" + carrying.Owner.InternalName));
|
||||
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range),
|
||||
wr.Palette("player" + Carrying.Owner.InternalName));
|
||||
|
||||
foreach (var rr in renderables)
|
||||
yield return rr;
|
||||
48
OpenRA.Mods.D2k/Traits/Player/HarvesterInsurance.cs
Normal file
48
OpenRA.Mods.D2k/Traits/Player/HarvesterInsurance.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("A player with this trait will receive a free harvester when his last one gets eaten by a sandworm, provided he has at least one refinery.")]
|
||||
public class HarvesterInsuranceInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new HarvesterInsurance(init.Self); }
|
||||
}
|
||||
|
||||
public class HarvesterInsurance
|
||||
{
|
||||
readonly Actor self;
|
||||
|
||||
public HarvesterInsurance(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public void TryActivate()
|
||||
{
|
||||
var harvesters = self.World.ActorsWithTrait<Harvester>().Where(x => x.Actor.Owner == self.Owner);
|
||||
if (harvesters.Any())
|
||||
return;
|
||||
|
||||
var refineries = self.World.ActorsWithTrait<Refinery>().Where(x => x.Actor.Owner == self.Owner);
|
||||
if (!refineries.Any())
|
||||
return;
|
||||
|
||||
var refinery = refineries.First().Actor;
|
||||
var delivery = refinery.Trait<FreeActorWithDelivery>();
|
||||
delivery.DoDelivery(refinery.Location + delivery.Info.DeliveryOffset, delivery.Info.Actor,
|
||||
delivery.Info.DeliveringActor, delivery.Info.InitialActivity);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user