Merge pull request #7664 from penev92/bleed_harvesterInsurance
Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
This commit is contained in:
@@ -804,6 +804,19 @@ namespace OpenRA
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return new MPos(x, y).ToCPos(this);
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return new MPos(x, y).ToCPos(this);
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}
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}
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public CPos ChooseClosestEdgeCell(CPos pos)
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{
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var mpos = pos.ToMPos(this);
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var horizontalBound = ((mpos.U - Bounds.Left) < Bounds.Width / 2) ? Bounds.Left : Bounds.Right;
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var verticalBound = ((mpos.V - Bounds.Top) < Bounds.Height / 2) ? Bounds.Top : Bounds.Bottom;
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var distX = Math.Abs(horizontalBound - mpos.U);
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var distY = Math.Abs(verticalBound - mpos.V);
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return distX < distY ? new MPos(horizontalBound, mpos.V).ToCPos(this) : new MPos(mpos.U, verticalBound).ToCPos(this);
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}
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public CPos ChooseRandomEdgeCell(MersenneTwister rand)
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public CPos ChooseRandomEdgeCell(MersenneTwister rand)
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{
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{
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var isX = rand.Next(2) == 0;
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var isX = rand.Next(2) == 0;
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@@ -19,16 +19,19 @@ namespace OpenRA.Mods.Common.Traits
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public class FreeActorInfo : ITraitInfo
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public class FreeActorInfo : ITraitInfo
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{
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{
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[ActorReference]
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[ActorReference]
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[Desc("Name of actor (use HARV if this trait is for refineries)")]
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[Desc("Name of the actor.")]
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public readonly string Actor = null;
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public readonly string Actor = null;
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[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
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[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
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public readonly string InitialActivity = null;
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public readonly string InitialActivity = null;
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[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
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[Desc("Offset relative to the top-left cell of the building.")]
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public readonly CVec SpawnOffset = CVec.Zero;
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public readonly CVec SpawnOffset = CVec.Zero;
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[Desc("Which direction the unit should face.")]
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[Desc("Which direction the unit should face.")]
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public readonly int Facing = 0;
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public readonly int Facing = 0;
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public object Create(ActorInitializer init) { return new FreeActor(init, this); }
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public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
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}
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}
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public class FreeActor
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public class FreeActor
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@@ -1,196 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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public class CarryUnit : Activity
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{
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readonly Actor self;
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readonly Actor carryable;
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readonly IMove movement;
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readonly Carryable c;
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readonly AutoCarryall aca;
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readonly Helicopter helicopter;
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readonly IPositionable positionable;
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readonly IFacing cFacing; // Carryable facing
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readonly IFacing sFacing; // Self facing
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, Transport, Land, Release, Takeoff, Done }
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State state;
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public CarryUnit(Actor self, Actor carryable)
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{
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this.self = self;
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this.carryable = carryable;
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movement = self.Trait<IMove>();
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c = carryable.Trait<Carryable>();
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aca = self.Trait<AutoCarryall>();
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helicopter = self.Trait<Helicopter>();
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positionable = carryable.Trait<IPositionable>();
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cFacing = carryable.Trait<IFacing>();
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sFacing = self.Trait<IFacing>();
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state = State.Intercept;
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}
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// Find a suitable location to drop our carryable
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CPos GetLocationToDrop(CPos requestedPosition)
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{
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if (positionable.CanEnterCell(requestedPosition))
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return requestedPosition;
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
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// TODO: This will behave badly if there is no suitable drop point nearby
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do
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{
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foreach (var c in candidateCells)
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if (positionable.CanEnterCell(c))
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return c;
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// Expanding dropable cells search area
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// TODO: This also includes all of the cells we have just checked
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candidateCells = Util.ExpandFootprint(candidateCells, true);
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} while (true);
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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return positionable.CanEnterCell(self.Location);
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}
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public override Activity Tick(Actor self)
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{
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if (carryable.IsDead)
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{
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aca.UnreserveCarryable();
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return NextActivity;
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}
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switch (state)
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{
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case State.Intercept: // Move towards our carryable
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state = State.LockCarryable;
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return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(carryable), WRange.FromCells(4)), this);
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case State.LockCarryable:
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// Last check
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if (c.StandbyForPickup(self))
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{
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state = State.MoveToCarryable;
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return this;
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}
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else
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{
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// We got cancelled
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aca.UnreserveCarryable();
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return NextActivity;
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}
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case State.MoveToCarryable: // We arrived, move on top
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if (self.Location == carryable.Location)
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{
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state = State.Turn;
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return this;
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}
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else
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return Util.SequenceActivities(movement.MoveTo(carryable.Location, 0), this);
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case State.Turn: // Align facing and Land
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if (sFacing.Facing != cFacing.Facing)
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return Util.SequenceActivities(new Turn(self, cFacing.Facing), this);
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else
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{
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state = State.Pickup;
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return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
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}
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case State.Pickup:
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// Remove our carryable from world
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self.World.AddFrameEndTask(w => carryable.World.Remove(carryable));
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aca.AttachCarryable(carryable);
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state = State.Transport;
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return this;
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case State.Transport:
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// Move self to destination
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var targetl = GetLocationToDrop(c.Destination);
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state = State.Land;
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return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
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case State.Land:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
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return this;
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else
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{
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state = State.Release;
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return Util.SequenceActivities(new Wait(15), this);
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}
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case State.Release:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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positionable.SetPosition(carryable, self.Location, SubCell.FullCell);
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cFacing.Facing = sFacing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w => carryable.World.Add(carryable));
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// Unlock carryable
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aca.CarryableReleased();
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c.Dropped();
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state = State.Done;
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return Util.SequenceActivities(new Wait(10), this);
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case State.Done:
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self.Trait<AutoCarryall>().UnreserveCarryable();
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return NextActivity;
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}
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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}
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}
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}
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140
OpenRA.Mods.D2k/Activities/DeliverUnit.cs
Normal file
140
OpenRA.Mods.D2k/Activities/DeliverUnit.cs
Normal file
@@ -0,0 +1,140 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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public class DeliverUnit : Activity
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{
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readonly Actor self;
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Helicopter helicopter;
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readonly IPositionable positionable;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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enum State { Transport, Land, Release, Done }
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State state;
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public DeliverUnit(Actor self)
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{
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carryall = self.Trait<Carryall>();
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this.self = self;
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cargo = carryall.Carrying;
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movement = self.Trait<IMove>();
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carryable = cargo.Trait<Carryable>();
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helicopter = self.Trait<Helicopter>();
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positionable = cargo.Trait<IPositionable>();
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cargoFacing = cargo.Trait<IFacing>();
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selfFacing = self.Trait<IFacing>();
|
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state = State.Transport;
|
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}
|
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|
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// Find a suitable location to drop our carryable
|
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CPos GetLocationToDrop(CPos requestedPosition)
|
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{
|
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if (positionable.CanEnterCell(requestedPosition))
|
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return requestedPosition;
|
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|
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
|
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|
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// TODO: This will behave badly if there is no suitable drop point nearby
|
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|
do
|
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|
{
|
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|
foreach (var c in candidateCells)
|
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|
if (positionable.CanEnterCell(c))
|
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|
return c;
|
||||||
|
|
||||||
|
// Expanding dropable cells search area
|
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|
// TODO: This also includes all of the cells we have just checked
|
||||||
|
candidateCells = Util.ExpandFootprint(candidateCells, true);
|
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|
} while (true);
|
||||||
|
}
|
||||||
|
|
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|
// Check if we can drop the unit at our current location.
|
||||||
|
bool CanDropHere()
|
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|
{
|
||||||
|
return positionable.CanEnterCell(self.Location);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Activity Tick(Actor self)
|
||||||
|
{
|
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|
if (cargo.IsDead || !carryall.IsBusy)
|
||||||
|
{
|
||||||
|
carryall.UnreserveCarryable();
|
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|
return NextActivity;
|
||||||
|
}
|
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|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case State.Transport:
|
||||||
|
var targetl = GetLocationToDrop(carryable.Destination);
|
||||||
|
state = State.Land;
|
||||||
|
return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
|
||||||
|
|
||||||
|
case State.Land:
|
||||||
|
if (!CanDropHere())
|
||||||
|
{
|
||||||
|
state = State.Transport;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
|
||||||
|
return this;
|
||||||
|
state = State.Release;
|
||||||
|
return Util.SequenceActivities(new Wait(15), this);
|
||||||
|
|
||||||
|
case State.Release:
|
||||||
|
if (!CanDropHere())
|
||||||
|
{
|
||||||
|
state = State.Transport;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Release();
|
||||||
|
state = State.Done;
|
||||||
|
return Util.SequenceActivities(new Wait(10), this);
|
||||||
|
|
||||||
|
case State.Done:
|
||||||
|
self.Trait<Carryall>().UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Release()
|
||||||
|
{
|
||||||
|
positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
|
||||||
|
cargoFacing.Facing = selfFacing.Facing;
|
||||||
|
|
||||||
|
// Put back into world
|
||||||
|
self.World.AddFrameEndTask(w => cargo.World.Add(cargo));
|
||||||
|
|
||||||
|
// Unlock carryable
|
||||||
|
carryall.CarryableReleased();
|
||||||
|
carryable.Dropped();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Cancel(Actor self)
|
||||||
|
{
|
||||||
|
// TODO: Drop the unit at the nearest available cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
106
OpenRA.Mods.D2k/Activities/PickupUnit.cs
Normal file
106
OpenRA.Mods.D2k/Activities/PickupUnit.cs
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using OpenRA.Activities;
|
||||||
|
using OpenRA.Mods.Common.Activities;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Mods.D2k.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k.Activities
|
||||||
|
{
|
||||||
|
public class PickupUnit : Activity
|
||||||
|
{
|
||||||
|
readonly Actor cargo;
|
||||||
|
readonly IMove movement;
|
||||||
|
readonly Carryable carryable;
|
||||||
|
readonly Carryall carryall;
|
||||||
|
readonly Helicopter helicopter;
|
||||||
|
readonly IFacing cargoFacing;
|
||||||
|
readonly IFacing selfFacing;
|
||||||
|
|
||||||
|
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
|
||||||
|
|
||||||
|
State state;
|
||||||
|
|
||||||
|
public PickupUnit(Actor self, Actor cargo)
|
||||||
|
{
|
||||||
|
this.cargo = cargo;
|
||||||
|
carryable = cargo.Trait<Carryable>();
|
||||||
|
cargoFacing = cargo.Trait<IFacing>();
|
||||||
|
movement = self.Trait<IMove>();
|
||||||
|
carryall = self.Trait<Carryall>();
|
||||||
|
helicopter = self.Trait<Helicopter>();
|
||||||
|
selfFacing = self.Trait<IFacing>();
|
||||||
|
state = State.Intercept;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Activity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (cargo.IsDead || !carryall.IsBusy)
|
||||||
|
{
|
||||||
|
carryall.UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case State.Intercept:
|
||||||
|
state = State.LockCarryable;
|
||||||
|
return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WRange.FromCells(4)), this);
|
||||||
|
|
||||||
|
case State.LockCarryable:
|
||||||
|
// Last check
|
||||||
|
if (carryable.StandbyForPickup(self))
|
||||||
|
{
|
||||||
|
state = State.MoveToCarryable;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We got cancelled
|
||||||
|
carryall.UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
case State.MoveToCarryable: // We arrived, move on top
|
||||||
|
if (self.Location == cargo.Location)
|
||||||
|
{
|
||||||
|
state = State.Turn;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Util.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
|
||||||
|
|
||||||
|
case State.Turn: // Align facing and Land
|
||||||
|
if (selfFacing.Facing != cargoFacing.Facing)
|
||||||
|
return Util.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
|
||||||
|
state = State.Pickup;
|
||||||
|
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
|
||||||
|
|
||||||
|
case State.Pickup:
|
||||||
|
// Remove our carryable from world
|
||||||
|
self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
|
||||||
|
carryall.AttachCarryable(cargo);
|
||||||
|
state = State.TakeOff;
|
||||||
|
return this;
|
||||||
|
case State.TakeOff:
|
||||||
|
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||||
|
return this;
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Cancel(Actor self)
|
||||||
|
{
|
||||||
|
// TODO: Drop the unit at the nearest available cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -70,7 +70,23 @@ namespace OpenRA.Mods.D2k.Activities
|
|||||||
sandworm.IsAttacking = true;
|
sandworm.IsAttacking = true;
|
||||||
|
|
||||||
foreach (var actor in lunch)
|
foreach (var actor in lunch)
|
||||||
actor.World.AddFrameEndTask(_ => actor.Destroy());
|
{
|
||||||
|
var actor1 = actor; // loop variable in closure hazard
|
||||||
|
|
||||||
|
actor.World.AddFrameEndTask(_ =>
|
||||||
|
{
|
||||||
|
actor1.Destroy();
|
||||||
|
|
||||||
|
// Harvester insurance
|
||||||
|
if (!actor1.HasTrait<Harvester>())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var insurance = actor1.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
|
||||||
|
|
||||||
|
if (insurance != null)
|
||||||
|
actor1.World.AddFrameEndTask(__ => insurance.TryActivate());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
positionable.SetPosition(worm, targetLocation);
|
positionable.SetPosition(worm, targetLocation);
|
||||||
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
|
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
|
||||||
|
|||||||
@@ -68,14 +68,18 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Activities\CarryUnit.cs" />
|
<Compile Include="Activities\PickupUnit.cs" />
|
||||||
|
<Compile Include="Activities\DeliverUnit.cs" />
|
||||||
<Compile Include="Activities\SwallowActor.cs" />
|
<Compile Include="Activities\SwallowActor.cs" />
|
||||||
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
||||||
<Compile Include="Traits\AttackSwallow.cs" />
|
<Compile Include="Traits\AttackSwallow.cs" />
|
||||||
<Compile Include="Traits\AutoCarryall.cs" />
|
<Compile Include="Traits\Carryall.cs" />
|
||||||
|
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
|
||||||
|
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
|
||||||
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
||||||
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
|
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
|
||||||
<Compile Include="Traits\Carryable.cs" />
|
<Compile Include="Traits\Carryable.cs" />
|
||||||
|
<Compile Include="Traits\Player\HarvesterInsurance.cs" />
|
||||||
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
|
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
|
||||||
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
|
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
|
||||||
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
|
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
|
||||||
|
|||||||
110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
Normal file
110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using OpenRA.Activities;
|
||||||
|
using OpenRA.Mods.Common.Activities;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Mods.D2k.Activities;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
|
{
|
||||||
|
[Desc("Player receives a unit for free once the building is placed.",
|
||||||
|
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
|
||||||
|
public class FreeActorWithDeliveryInfo : FreeActorInfo
|
||||||
|
{
|
||||||
|
[ActorReference]
|
||||||
|
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
|
||||||
|
public readonly string DeliveringActor = null;
|
||||||
|
|
||||||
|
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
|
||||||
|
public readonly CPos SpawnLocation = CPos.Zero;
|
||||||
|
|
||||||
|
[Desc("Offset relative to the top-left cell of the building.")]
|
||||||
|
public readonly CVec DeliveryOffset = CVec.Zero;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FreeActorWithDelivery
|
||||||
|
{
|
||||||
|
public readonly FreeActorWithDeliveryInfo Info;
|
||||||
|
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(info.Actor))
|
||||||
|
throw new InvalidDataException("Actor type was not specified!");
|
||||||
|
if (string.IsNullOrEmpty(info.DeliveringActor))
|
||||||
|
throw new InvalidDataException("Delivering actor type was not specified!");
|
||||||
|
|
||||||
|
self = init.Self;
|
||||||
|
Info = info;
|
||||||
|
|
||||||
|
DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor, info.InitialActivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoDelivery(CPos location, string actorName, string carrierActorName, string clientInitialActivity)
|
||||||
|
{
|
||||||
|
Actor cargo;
|
||||||
|
Actor carrier;
|
||||||
|
|
||||||
|
CreateActors(actorName, carrierActorName, out cargo, out carrier);
|
||||||
|
|
||||||
|
if (clientInitialActivity != null)
|
||||||
|
cargo.QueueActivity(Game.CreateObject<Activity>(clientInitialActivity));
|
||||||
|
|
||||||
|
cargo.Trait<Carryable>().Destination = location;
|
||||||
|
|
||||||
|
carrier.Trait<Carryall>().AttachCarryable(cargo);
|
||||||
|
|
||||||
|
carrier.QueueActivity(new DeliverUnit(carrier));
|
||||||
|
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
|
||||||
|
carrier.QueueActivity(new RemoveSelf());
|
||||||
|
|
||||||
|
self.World.AddFrameEndTask(w => self.World.Add(carrier));
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
|
||||||
|
{
|
||||||
|
// Get a carryall spawn location
|
||||||
|
var location = Info.SpawnLocation;
|
||||||
|
if (location == CPos.Zero)
|
||||||
|
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
|
||||||
|
|
||||||
|
var spawn = self.World.Map.CenterOfCell(location);
|
||||||
|
|
||||||
|
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
|
||||||
|
|
||||||
|
// If aircraft, spawn at cruise altitude
|
||||||
|
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].Traits.GetOrDefault<AircraftInfo>();
|
||||||
|
if (aircraftInfo != null)
|
||||||
|
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
|
||||||
|
|
||||||
|
// Create delivery actor
|
||||||
|
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(location),
|
||||||
|
new CenterPositionInit(spawn),
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
new FacingInit(initialFacing)
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create delivered actor
|
||||||
|
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
|
||||||
|
{
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
82
OpenRA.Mods.D2k/Traits/Buildings/ProductionFromMapEdge.cs
Normal file
82
OpenRA.Mods.D2k/Traits/Buildings/ProductionFromMapEdge.cs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Drawing;
|
||||||
|
using OpenRA.Activities;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
|
{
|
||||||
|
[Desc("Produce a unit on the closest map edge cell and move into the world.")]
|
||||||
|
class ProductionFromMapEdgeInfo : ProductionInfo
|
||||||
|
{
|
||||||
|
public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class ProductionFromMapEdge : Production
|
||||||
|
{
|
||||||
|
public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
|
||||||
|
: base(init, info) { }
|
||||||
|
|
||||||
|
public override bool Produce(Actor self, ActorInfo producee, string raceVariant)
|
||||||
|
{
|
||||||
|
var location = self.World.Map.ChooseClosestEdgeCell(self.Location);
|
||||||
|
var pos = self.World.Map.CenterOfCell(location);
|
||||||
|
|
||||||
|
// If aircraft, spawn at cruise altitude
|
||||||
|
var aircraftInfo = producee.Traits.GetOrDefault<AircraftInfo>();
|
||||||
|
if (aircraftInfo != null)
|
||||||
|
pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
|
||||||
|
|
||||||
|
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
|
||||||
|
|
||||||
|
self.World.AddFrameEndTask(w =>
|
||||||
|
{
|
||||||
|
var td = new TypeDictionary
|
||||||
|
{
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
new LocationInit(location),
|
||||||
|
new CenterPositionInit(pos),
|
||||||
|
new FacingInit(initialFacing)
|
||||||
|
};
|
||||||
|
|
||||||
|
if (raceVariant != null)
|
||||||
|
td.Add(new RaceInit(raceVariant));
|
||||||
|
|
||||||
|
var newUnit = self.World.CreateActor(producee.Name, td);
|
||||||
|
|
||||||
|
var move = newUnit.TraitOrDefault<IMove>();
|
||||||
|
if (move != null)
|
||||||
|
newUnit.QueueActivity(move.MoveIntoWorld(newUnit, self.Location));
|
||||||
|
|
||||||
|
newUnit.SetTargetLine(Target.FromCell(self.World, self.Location), Color.Green, false);
|
||||||
|
|
||||||
|
if (!self.IsDead)
|
||||||
|
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
||||||
|
t.UnitProduced(self, newUnit, self.Location);
|
||||||
|
|
||||||
|
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
|
||||||
|
foreach (var notify in notifyOthers)
|
||||||
|
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
|
||||||
|
|
||||||
|
var bi = newUnit.Info.Traits.GetOrDefault<BuildableInfo>();
|
||||||
|
if (bi != null && bi.InitialActivity != null)
|
||||||
|
newUnit.QueueActivity(Game.CreateObject<Activity>(bi.InitialActivity));
|
||||||
|
|
||||||
|
foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
|
||||||
|
t.BuildingComplete(newUnit);
|
||||||
|
});
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,16 +7,15 @@
|
|||||||
* see COPYING.
|
* see COPYING.
|
||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Activities;
|
using OpenRA.Activities;
|
||||||
using OpenRA.Mods.Common.Traits;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Mods.D2k.Activities;
|
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Traits
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
{
|
{
|
||||||
[Desc("Can be carried by units with the trait `AutoCarryall`.")]
|
[Desc("Can be carried by units with the trait `Carryall`.")]
|
||||||
public class CarryableInfo : ITraitInfo
|
public class CarryableInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
[Desc("Required distance away from destination before requesting a pickup.")]
|
[Desc("Required distance away from destination before requesting a pickup.")]
|
||||||
@@ -32,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
|
|
||||||
public bool Reserved { get; private set; }
|
public bool Reserved { get; private set; }
|
||||||
|
|
||||||
// If we're locked there isnt much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
|
// If we're locked there isn't much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
|
||||||
bool locked;
|
bool locked;
|
||||||
|
|
||||||
public bool WantsTransport { get; private set; }
|
public bool WantsTransport { get; private set; }
|
||||||
@@ -62,15 +61,14 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
|
|
||||||
Destination = destination;
|
Destination = destination;
|
||||||
this.afterLandActivity = afterLandActivity;
|
this.afterLandActivity = afterLandActivity;
|
||||||
|
WantsTransport = true;
|
||||||
|
|
||||||
if (locked || Reserved)
|
if (locked || Reserved)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
WantsTransport = true;
|
|
||||||
|
|
||||||
// Inform all idle carriers
|
// Inform all idle carriers
|
||||||
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
|
var carriers = self.World.ActorsWithTrait<Carryall>()
|
||||||
.Where(c => !c.Trait.Busy && !c.Actor.IsDead && c.Actor.Owner == self.Owner)
|
.Where(c => !c.Trait.IsBusy && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
|
||||||
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
||||||
|
|
||||||
foreach (var carrier in carriers)
|
foreach (var carrier in carriers)
|
||||||
@@ -90,7 +88,7 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
WantsTransport = false;
|
WantsTransport = false;
|
||||||
afterLandActivity = null;
|
afterLandActivity = null;
|
||||||
|
|
||||||
// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
|
// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
|
||||||
}
|
}
|
||||||
|
|
||||||
// We do not handle Harvested notification
|
// We do not handle Harvested notification
|
||||||
@@ -99,8 +97,8 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
public Actor GetClosestIdleCarrier()
|
public Actor GetClosestIdleCarrier()
|
||||||
{
|
{
|
||||||
// Find carriers
|
// Find carriers
|
||||||
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
|
var carriers = self.World.ActorsWithTrait<Carryall>()
|
||||||
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.Busy)
|
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.IsBusy && p.Actor.IsInWorld)
|
||||||
.Select(h => h.Actor);
|
.Select(h => h.Actor);
|
||||||
|
|
||||||
return WorldUtils.ClosestTo(carriers, self);
|
return WorldUtils.ClosestTo(carriers, self);
|
||||||
|
|||||||
@@ -7,62 +7,70 @@
|
|||||||
* see COPYING.
|
* see COPYING.
|
||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.Common.Activities;
|
using OpenRA.Mods.Common.Activities;
|
||||||
using OpenRA.Mods.Common.Traits;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Mods.D2k.Activities;
|
using OpenRA.Mods.D2k.Activities;
|
||||||
using OpenRA.Mods.RA;
|
|
||||||
using OpenRA.Mods.RA.Traits;
|
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Traits
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
{
|
{
|
||||||
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
|
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
|
||||||
public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
public class CarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
public object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); }
|
[Desc("Set to false when the carryall should not automatically get new jobs.")]
|
||||||
|
public readonly bool Automatic = true;
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AutoCarryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
|
public class Carryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
|
||||||
{
|
{
|
||||||
readonly Actor self;
|
readonly Actor self;
|
||||||
readonly WRange carryHeight;
|
readonly WRange carryHeight;
|
||||||
|
readonly CarryallInfo info;
|
||||||
|
|
||||||
// The actor we are currently carrying.
|
// The actor we are currently carrying.
|
||||||
[Sync] Actor carrying;
|
[Sync] public Actor Carrying { get; internal set; }
|
||||||
bool isCarrying;
|
public bool IsCarrying { get; internal set; }
|
||||||
|
|
||||||
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
|
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
|
||||||
Animation anim;
|
Animation anim;
|
||||||
|
|
||||||
public bool Busy { get; internal set; }
|
public bool IsBusy { get; internal set; }
|
||||||
|
|
||||||
public AutoCarryall(Actor self, AutoCarryallInfo info)
|
public Carryall(Actor self, CarryallInfo info)
|
||||||
{
|
{
|
||||||
this.self = self;
|
this.self = self;
|
||||||
|
this.info = info;
|
||||||
|
|
||||||
|
IsBusy = false;
|
||||||
|
IsCarrying = false;
|
||||||
carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
|
carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnBecomingIdle(Actor self)
|
public void OnBecomingIdle(Actor self)
|
||||||
{
|
{
|
||||||
FindCarryableForTransport();
|
if (info.Automatic)
|
||||||
|
FindCarryableForTransport();
|
||||||
|
|
||||||
if (!Busy)
|
if (!IsBusy)
|
||||||
self.QueueActivity(new HeliFlyCircle(self));
|
self.QueueActivity(new HeliFlyCircle(self));
|
||||||
}
|
}
|
||||||
|
|
||||||
// A carryable notifying us that he'd like to be carried
|
// A carryable notifying us that he'd like to be carried
|
||||||
public bool RequestTransportNotify(Actor carryable)
|
public bool RequestTransportNotify(Actor carryable)
|
||||||
{
|
{
|
||||||
if (Busy)
|
if (IsBusy || !info.Automatic)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (ReserveCarryable(carryable))
|
if (ReserveCarryable(carryable))
|
||||||
{
|
{
|
||||||
self.QueueActivity(false, new CarryUnit(self, carryable));
|
self.QueueActivity(false, new PickupUnit(self, carryable));
|
||||||
|
self.QueueActivity(true, new DeliverUnit(self));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -71,29 +79,32 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
|
|
||||||
void FindCarryableForTransport()
|
void FindCarryableForTransport()
|
||||||
{
|
{
|
||||||
// get all carryables who want transport
|
if (!self.IsInWorld)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get all carryables who want transport
|
||||||
var carryables = self.World.ActorsWithTrait<Carryable>()
|
var carryables = self.World.ActorsWithTrait<Carryable>()
|
||||||
.Where(p =>
|
.Where(p =>
|
||||||
{
|
{
|
||||||
var actor = p.Actor;
|
var actor = p.Actor;
|
||||||
if (actor == null)
|
if (actor == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (actor.Owner != self.Owner)
|
if (actor.Owner != self.Owner)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (actor.IsDead)
|
if (actor.IsDead)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var trait = p.Trait;
|
var trait = p.Trait;
|
||||||
if (trait.Reserved)
|
if (trait.Reserved)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!trait.WantsTransport)
|
if (!trait.WantsTransport)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
})
|
})
|
||||||
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
||||||
|
|
||||||
foreach (var p in carryables)
|
foreach (var p in carryables)
|
||||||
@@ -101,7 +112,8 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
// Check if its actually me who's the best candidate
|
// Check if its actually me who's the best candidate
|
||||||
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
|
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
|
||||||
{
|
{
|
||||||
self.QueueActivity(false, new CarryUnit(self, p.Actor));
|
self.QueueActivity(false, new PickupUnit(self, p.Actor));
|
||||||
|
self.QueueActivity(true, new DeliverUnit(self));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -112,8 +124,8 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
{
|
{
|
||||||
if (carryable.Trait<Carryable>().Reserve(self))
|
if (carryable.Trait<Carryable>().Reserve(self))
|
||||||
{
|
{
|
||||||
carrying = carryable;
|
Carrying = carryable;
|
||||||
Busy = true;
|
IsBusy = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,24 +135,26 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
// Unreserve the carryable
|
// Unreserve the carryable
|
||||||
public void UnreserveCarryable()
|
public void UnreserveCarryable()
|
||||||
{
|
{
|
||||||
if (carrying != null)
|
if (Carrying != null)
|
||||||
{
|
{
|
||||||
if (carrying.IsInWorld && !carrying.IsDead)
|
if (Carrying.IsInWorld && !Carrying.IsDead)
|
||||||
carrying.Trait<Carryable>().UnReserve(self);
|
Carrying.Trait<Carryable>().UnReserve(self);
|
||||||
|
|
||||||
carrying = null;
|
Carrying = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Busy = false;
|
IsBusy = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// INotifyKilled
|
// INotifyKilled
|
||||||
public void Killed(Actor self, AttackInfo e)
|
public void Killed(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
if (carrying != null)
|
if (Carrying != null)
|
||||||
{
|
{
|
||||||
if (isCarrying && carrying.IsInWorld && !carrying.IsDead)
|
if (IsCarrying && Carrying.IsInWorld && !Carrying.IsDead)
|
||||||
carrying.Kill(e.Attacker);
|
Carrying.Kill(e.Attacker);
|
||||||
|
|
||||||
|
Carrying = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
UnreserveCarryable();
|
UnreserveCarryable();
|
||||||
@@ -149,7 +163,9 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
// Called when carryable is inside.
|
// Called when carryable is inside.
|
||||||
public void AttachCarryable(Actor carryable)
|
public void AttachCarryable(Actor carryable)
|
||||||
{
|
{
|
||||||
isCarrying = true;
|
IsBusy = true;
|
||||||
|
IsCarrying = true;
|
||||||
|
Carrying = carryable;
|
||||||
|
|
||||||
// Create a new animation for our carryable unit
|
// Create a new animation for our carryable unit
|
||||||
var rs = carryable.Trait<RenderSprites>();
|
var rs = carryable.Trait<RenderSprites>();
|
||||||
@@ -161,7 +177,7 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
// Called when released
|
// Called when released
|
||||||
public void CarryableReleased()
|
public void CarryableReleased()
|
||||||
{
|
{
|
||||||
isCarrying = false;
|
IsCarrying = false;
|
||||||
anim = null;
|
anim = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -171,7 +187,8 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
if (anim != null && !self.World.FogObscures(self))
|
if (anim != null && !self.World.FogObscures(self))
|
||||||
{
|
{
|
||||||
anim.Tick();
|
anim.Tick();
|
||||||
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range), wr.Palette("player" + carrying.Owner.InternalName));
|
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range),
|
||||||
|
wr.Palette("player" + Carrying.Owner.InternalName));
|
||||||
|
|
||||||
foreach (var rr in renderables)
|
foreach (var rr in renderables)
|
||||||
yield return rr;
|
yield return rr;
|
||||||
48
OpenRA.Mods.D2k/Traits/Player/HarvesterInsurance.cs
Normal file
48
OpenRA.Mods.D2k/Traits/Player/HarvesterInsurance.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
|
{
|
||||||
|
[Desc("A player with this trait will receive a free harvester when his last one gets eaten by a sandworm, provided he has at least one refinery.")]
|
||||||
|
public class HarvesterInsuranceInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public object Create(ActorInitializer init) { return new HarvesterInsurance(init.Self); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HarvesterInsurance
|
||||||
|
{
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
public HarvesterInsurance(Actor self)
|
||||||
|
{
|
||||||
|
this.self = self;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TryActivate()
|
||||||
|
{
|
||||||
|
var harvesters = self.World.ActorsWithTrait<Harvester>().Where(x => x.Actor.Owner == self.Owner);
|
||||||
|
if (harvesters.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var refineries = self.World.ActorsWithTrait<Refinery>().Where(x => x.Actor.Owner == self.Owner);
|
||||||
|
if (!refineries.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var refinery = refineries.First().Actor;
|
||||||
|
var delivery = refinery.Trait<FreeActorWithDelivery>();
|
||||||
|
delivery.DoDelivery(refinery.Location + delivery.Info.DeliveryOffset, delivery.Info.Actor,
|
||||||
|
delivery.Info.DeliveringActor, delivery.Info.InitialActivity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -111,7 +111,6 @@ Actors:
|
|||||||
AtreidesSpiceRefinery: refinery
|
AtreidesSpiceRefinery: refinery
|
||||||
Location: 57,58
|
Location: 57,58
|
||||||
Owner: Atreides
|
Owner: Atreides
|
||||||
FreeActor: false
|
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
@@ -127,14 +126,6 @@ Rules:
|
|||||||
Maximum: 1
|
Maximum: 1
|
||||||
LuaScript:
|
LuaScript:
|
||||||
Scripts: shellmap.lua
|
Scripts: shellmap.lua
|
||||||
carryall.scripted:
|
|
||||||
Helicopter:
|
|
||||||
LandWhenIdle: True
|
|
||||||
Cargo:
|
|
||||||
Types: Vehicle
|
|
||||||
WithCargo:
|
|
||||||
DisplayTypes: Vehicle
|
|
||||||
LocalOffset: 0,0,-256
|
|
||||||
rockettower:
|
rockettower:
|
||||||
Power:
|
Power:
|
||||||
Amount: 100
|
Amount: 100
|
||||||
|
|||||||
@@ -1,20 +1,3 @@
|
|||||||
InitializeHarvester = function(harvester)
|
|
||||||
harvester.FindResources()
|
|
||||||
Trigger.OnRemovedFromWorld(harvester, InsertHarvester)
|
|
||||||
end
|
|
||||||
|
|
||||||
InsertHarvester = function()
|
|
||||||
local harvesters = Reinforcements.ReinforceWithTransport(atreides, "carryall.scripted", { "harvester" },
|
|
||||||
{ Entry.Location, AtreidesSpiceRefinery.Location + CVec.New(2, 3) }, { Entry.Location })[2]
|
|
||||||
|
|
||||||
Utils.Do(harvesters, function(harvester)
|
|
||||||
Trigger.OnAddedToWorld(harvester, function() InitializeHarvester(harvester) end)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
atreides = Player.GetPlayer("Atreides")
|
|
||||||
|
|
||||||
InsertHarvester()
|
|
||||||
Media.PlayMusic("score")
|
Media.PlayMusic("score")
|
||||||
end
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
carryall.scripted:
|
carryall.reinforce:
|
||||||
Inherits: ^Helicopter
|
Inherits: ^Helicopter
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1200
|
Cost: 1200
|
||||||
@@ -10,7 +10,7 @@ carryall.scripted:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Helicopter:
|
Helicopter:
|
||||||
CruiseAltitude: 2048
|
CruiseAltitude: 2100
|
||||||
InitialFacing: 0
|
InitialFacing: 0
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Speed: 160
|
Speed: 160
|
||||||
@@ -18,7 +18,7 @@ carryall.scripted:
|
|||||||
RepairBuildings: repair
|
RepairBuildings: repair
|
||||||
RearmBuildings:
|
RearmBuildings:
|
||||||
Repulsable: False
|
Repulsable: False
|
||||||
LandAltitude: 512
|
LandAltitude: 100
|
||||||
LandWhenIdle: False
|
LandWhenIdle: False
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: carryall
|
Image: carryall
|
||||||
@@ -26,16 +26,17 @@ carryall.scripted:
|
|||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: carryall.husk
|
HuskActor: carryall.husk
|
||||||
-Selectable:
|
-Selectable:
|
||||||
|
-TargetableAircraft:
|
||||||
|
Carryall:
|
||||||
|
Automatic: False
|
||||||
|
|
||||||
carryall:
|
carryall:
|
||||||
Inherits: carryall.scripted
|
Inherits: carryall.reinforce
|
||||||
AutoCarryall:
|
Carryall:
|
||||||
|
Automatic: True
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Aircraft
|
Queue: Aircraft
|
||||||
BuildPaletteOrder: 120
|
BuildPaletteOrder: 120
|
||||||
Helicopter:
|
|
||||||
CruiseAltitude: 2100
|
|
||||||
LandAltitude: 100
|
|
||||||
|
|
||||||
carryall.infantry:
|
carryall.infantry:
|
||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
@@ -61,6 +62,7 @@ carryall.infantry:
|
|||||||
MaxWeight: 5
|
MaxWeight: 5
|
||||||
Types: Infantry
|
Types: Infantry
|
||||||
-Selectable:
|
-Selectable:
|
||||||
|
-TargetableAircraft:
|
||||||
-GainsExperience:
|
-GainsExperience:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Carryall
|
Name: Carryall
|
||||||
|
|||||||
@@ -73,3 +73,4 @@ Player:
|
|||||||
Name: Unrestricted
|
Name: Unrestricted
|
||||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||||
EnemyWatcher:
|
EnemyWatcher:
|
||||||
|
HarvesterInsurance:
|
||||||
|
|||||||
@@ -194,10 +194,11 @@ refinery:
|
|||||||
Capacity: 2000
|
Capacity: 2000
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 500
|
Value: 500
|
||||||
FreeActor:
|
FreeActorWithDelivery:
|
||||||
Actor: harvester
|
Actor: harvester
|
||||||
InitialActivity: FindResources
|
InitialActivity: FindResources
|
||||||
SpawnOffset: 2,1
|
DeliveryOffset: 2,2
|
||||||
|
DeliveringActor: carryall.reinforce
|
||||||
Facing: 160
|
Facing: 160
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
@@ -668,7 +669,7 @@ hightech:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: High Tech Facility
|
Name: High Tech Facility
|
||||||
Description: Unlocks advanced technology
|
Description: Unlocks advanced technology
|
||||||
Production:
|
ProductionFromMapEdge:
|
||||||
Produces: Aircraft
|
Produces: Aircraft
|
||||||
Exit:
|
Exit:
|
||||||
SpawnOffset: 0,0,728
|
SpawnOffset: 0,0,728
|
||||||
|
|||||||
Reference in New Issue
Block a user