Merge pull request #7664 from penev92/bleed_harvesterInsurance

Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
This commit is contained in:
Oliver Brakmann
2015-03-25 20:03:00 +01:00
17 changed files with 615 additions and 296 deletions

View File

@@ -804,6 +804,19 @@ namespace OpenRA
return new MPos(x, y).ToCPos(this);
}
public CPos ChooseClosestEdgeCell(CPos pos)
{
var mpos = pos.ToMPos(this);
var horizontalBound = ((mpos.U - Bounds.Left) < Bounds.Width / 2) ? Bounds.Left : Bounds.Right;
var verticalBound = ((mpos.V - Bounds.Top) < Bounds.Height / 2) ? Bounds.Top : Bounds.Bottom;
var distX = Math.Abs(horizontalBound - mpos.U);
var distY = Math.Abs(verticalBound - mpos.V);
return distX < distY ? new MPos(horizontalBound, mpos.V).ToCPos(this) : new MPos(mpos.U, verticalBound).ToCPos(this);
}
public CPos ChooseRandomEdgeCell(MersenneTwister rand)
{
var isX = rand.Next(2) == 0;

View File

@@ -19,16 +19,19 @@ namespace OpenRA.Mods.Common.Traits
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
[Desc("Name of actor (use HARV if this trait is for refineries)")]
[Desc("Name of the actor.")]
public readonly string Actor = null;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec SpawnOffset = CVec.Zero;
[Desc("Which direction the unit should face.")]
public readonly int Facing = 0;
public object Create(ActorInitializer init) { return new FreeActor(init, this); }
public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
}
public class FreeActor

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@@ -1,196 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
{
public class CarryUnit : Activity
{
readonly Actor self;
readonly Actor carryable;
readonly IMove movement;
readonly Carryable c;
readonly AutoCarryall aca;
readonly Helicopter helicopter;
readonly IPositionable positionable;
readonly IFacing cFacing; // Carryable facing
readonly IFacing sFacing; // Self facing
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, Transport, Land, Release, Takeoff, Done }
State state;
public CarryUnit(Actor self, Actor carryable)
{
this.self = self;
this.carryable = carryable;
movement = self.Trait<IMove>();
c = carryable.Trait<Carryable>();
aca = self.Trait<AutoCarryall>();
helicopter = self.Trait<Helicopter>();
positionable = carryable.Trait<IPositionable>();
cFacing = carryable.Trait<IFacing>();
sFacing = self.Trait<IFacing>();
state = State.Intercept;
}
// Find a suitable location to drop our carryable
CPos GetLocationToDrop(CPos requestedPosition)
{
if (positionable.CanEnterCell(requestedPosition))
return requestedPosition;
var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
// TODO: This will behave badly if there is no suitable drop point nearby
do
{
foreach (var c in candidateCells)
if (positionable.CanEnterCell(c))
return c;
// Expanding dropable cells search area
// TODO: This also includes all of the cells we have just checked
candidateCells = Util.ExpandFootprint(candidateCells, true);
} while (true);
}
// Check if we can drop the unit at our current location.
bool CanDropHere()
{
return positionable.CanEnterCell(self.Location);
}
public override Activity Tick(Actor self)
{
if (carryable.IsDead)
{
aca.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Intercept: // Move towards our carryable
state = State.LockCarryable;
return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(carryable), WRange.FromCells(4)), this);
case State.LockCarryable:
// Last check
if (c.StandbyForPickup(self))
{
state = State.MoveToCarryable;
return this;
}
else
{
// We got cancelled
aca.UnreserveCarryable();
return NextActivity;
}
case State.MoveToCarryable: // We arrived, move on top
if (self.Location == carryable.Location)
{
state = State.Turn;
return this;
}
else
return Util.SequenceActivities(movement.MoveTo(carryable.Location, 0), this);
case State.Turn: // Align facing and Land
if (sFacing.Facing != cFacing.Facing)
return Util.SequenceActivities(new Turn(self, cFacing.Facing), this);
else
{
state = State.Pickup;
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
}
case State.Pickup:
// Remove our carryable from world
self.World.AddFrameEndTask(w => carryable.World.Remove(carryable));
aca.AttachCarryable(carryable);
state = State.Transport;
return this;
case State.Transport:
// Move self to destination
var targetl = GetLocationToDrop(c.Destination);
state = State.Land;
return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
case State.Land:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
return this;
else
{
state = State.Release;
return Util.SequenceActivities(new Wait(15), this);
}
case State.Release:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
positionable.SetPosition(carryable, self.Location, SubCell.FullCell);
cFacing.Facing = sFacing.Facing;
// Put back into world
self.World.AddFrameEndTask(w => carryable.World.Add(carryable));
// Unlock carryable
aca.CarryableReleased();
c.Dropped();
state = State.Done;
return Util.SequenceActivities(new Wait(10), this);
case State.Done:
self.Trait<AutoCarryall>().UnreserveCarryable();
return NextActivity;
}
return NextActivity;
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}

View File

@@ -0,0 +1,140 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
{
public class DeliverUnit : Activity
{
readonly Actor self;
readonly Actor cargo;
readonly IMove movement;
readonly Carryable carryable;
readonly Carryall carryall;
readonly Helicopter helicopter;
readonly IPositionable positionable;
readonly IFacing cargoFacing;
readonly IFacing selfFacing;
enum State { Transport, Land, Release, Done }
State state;
public DeliverUnit(Actor self)
{
carryall = self.Trait<Carryall>();
this.self = self;
cargo = carryall.Carrying;
movement = self.Trait<IMove>();
carryable = cargo.Trait<Carryable>();
helicopter = self.Trait<Helicopter>();
positionable = cargo.Trait<IPositionable>();
cargoFacing = cargo.Trait<IFacing>();
selfFacing = self.Trait<IFacing>();
state = State.Transport;
}
// Find a suitable location to drop our carryable
CPos GetLocationToDrop(CPos requestedPosition)
{
if (positionable.CanEnterCell(requestedPosition))
return requestedPosition;
var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
// TODO: This will behave badly if there is no suitable drop point nearby
do
{
foreach (var c in candidateCells)
if (positionable.CanEnterCell(c))
return c;
// Expanding dropable cells search area
// TODO: This also includes all of the cells we have just checked
candidateCells = Util.ExpandFootprint(candidateCells, true);
} while (true);
}
// Check if we can drop the unit at our current location.
bool CanDropHere()
{
return positionable.CanEnterCell(self.Location);
}
public override Activity Tick(Actor self)
{
if (cargo.IsDead || !carryall.IsBusy)
{
carryall.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Transport:
var targetl = GetLocationToDrop(carryable.Destination);
state = State.Land;
return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
case State.Land:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
return this;
state = State.Release;
return Util.SequenceActivities(new Wait(15), this);
case State.Release:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
Release();
state = State.Done;
return Util.SequenceActivities(new Wait(10), this);
case State.Done:
self.Trait<Carryall>().UnreserveCarryable();
return NextActivity;
}
return NextActivity;
}
void Release()
{
positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
cargoFacing.Facing = selfFacing.Facing;
// Put back into world
self.World.AddFrameEndTask(w => cargo.World.Add(cargo));
// Unlock carryable
carryall.CarryableReleased();
carryable.Dropped();
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}

View File

@@ -0,0 +1,106 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
{
public class PickupUnit : Activity
{
readonly Actor cargo;
readonly IMove movement;
readonly Carryable carryable;
readonly Carryall carryall;
readonly Helicopter helicopter;
readonly IFacing cargoFacing;
readonly IFacing selfFacing;
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
State state;
public PickupUnit(Actor self, Actor cargo)
{
this.cargo = cargo;
carryable = cargo.Trait<Carryable>();
cargoFacing = cargo.Trait<IFacing>();
movement = self.Trait<IMove>();
carryall = self.Trait<Carryall>();
helicopter = self.Trait<Helicopter>();
selfFacing = self.Trait<IFacing>();
state = State.Intercept;
}
public override Activity Tick(Actor self)
{
if (cargo.IsDead || !carryall.IsBusy)
{
carryall.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Intercept:
state = State.LockCarryable;
return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WRange.FromCells(4)), this);
case State.LockCarryable:
// Last check
if (carryable.StandbyForPickup(self))
{
state = State.MoveToCarryable;
return this;
}
// We got cancelled
carryall.UnreserveCarryable();
return NextActivity;
case State.MoveToCarryable: // We arrived, move on top
if (self.Location == cargo.Location)
{
state = State.Turn;
return this;
}
return Util.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
case State.Turn: // Align facing and Land
if (selfFacing.Facing != cargoFacing.Facing)
return Util.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
state = State.Pickup;
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
case State.Pickup:
// Remove our carryable from world
self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
carryall.AttachCarryable(cargo);
state = State.TakeOff;
return this;
case State.TakeOff:
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
return this;
return NextActivity;
}
return NextActivity;
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}

View File

@@ -70,7 +70,23 @@ namespace OpenRA.Mods.D2k.Activities
sandworm.IsAttacking = true;
foreach (var actor in lunch)
actor.World.AddFrameEndTask(_ => actor.Destroy());
{
var actor1 = actor; // loop variable in closure hazard
actor.World.AddFrameEndTask(_ =>
{
actor1.Destroy();
// Harvester insurance
if (!actor1.HasTrait<Harvester>())
return;
var insurance = actor1.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
if (insurance != null)
actor1.World.AddFrameEndTask(__ => insurance.TryActivate());
});
}
positionable.SetPosition(worm, targetLocation);
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())

View File

@@ -68,14 +68,18 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CarryUnit.cs" />
<Compile Include="Activities\PickupUnit.cs" />
<Compile Include="Activities\DeliverUnit.cs" />
<Compile Include="Activities\SwallowActor.cs" />
<Compile Include="SpriteLoaders\R8Loader.cs" />
<Compile Include="Traits\AttackSwallow.cs" />
<Compile Include="Traits\AutoCarryall.cs" />
<Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
<Compile Include="Traits\Carryable.cs" />
<Compile Include="Traits\Player\HarvesterInsurance.cs" />
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />

View File

@@ -0,0 +1,110 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.IO;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Player receives a unit for free once the building is placed.",
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
public class FreeActorWithDeliveryInfo : FreeActorInfo
{
[ActorReference]
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
public readonly string DeliveringActor = null;
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
public readonly CPos SpawnLocation = CPos.Zero;
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec DeliveryOffset = CVec.Zero;
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
}
public class FreeActorWithDelivery
{
public readonly FreeActorWithDeliveryInfo Info;
readonly Actor self;
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
{
if (string.IsNullOrEmpty(info.Actor))
throw new InvalidDataException("Actor type was not specified!");
if (string.IsNullOrEmpty(info.DeliveringActor))
throw new InvalidDataException("Delivering actor type was not specified!");
self = init.Self;
Info = info;
DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor, info.InitialActivity);
}
public void DoDelivery(CPos location, string actorName, string carrierActorName, string clientInitialActivity)
{
Actor cargo;
Actor carrier;
CreateActors(actorName, carrierActorName, out cargo, out carrier);
if (clientInitialActivity != null)
cargo.QueueActivity(Game.CreateObject<Activity>(clientInitialActivity));
cargo.Trait<Carryable>().Destination = location;
carrier.Trait<Carryall>().AttachCarryable(cargo);
carrier.QueueActivity(new DeliverUnit(carrier));
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
carrier.QueueActivity(new RemoveSelf());
self.World.AddFrameEndTask(w => self.World.Add(carrier));
}
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
{
// Get a carryall spawn location
var location = Info.SpawnLocation;
if (location == CPos.Zero)
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
var spawn = self.World.Map.CenterOfCell(location);
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
// If aircraft, spawn at cruise altitude
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].Traits.GetOrDefault<AircraftInfo>();
if (aircraftInfo != null)
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
// Create delivery actor
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
{
new LocationInit(location),
new CenterPositionInit(spawn),
new OwnerInit(self.Owner),
new FacingInit(initialFacing)
});
// Create delivered actor
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
{
new OwnerInit(self.Owner),
});
}
}
}

View File

@@ -0,0 +1,82 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Produce a unit on the closest map edge cell and move into the world.")]
class ProductionFromMapEdgeInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
}
class ProductionFromMapEdge : Production
{
public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
: base(init, info) { }
public override bool Produce(Actor self, ActorInfo producee, string raceVariant)
{
var location = self.World.Map.ChooseClosestEdgeCell(self.Location);
var pos = self.World.Map.CenterOfCell(location);
// If aircraft, spawn at cruise altitude
var aircraftInfo = producee.Traits.GetOrDefault<AircraftInfo>();
if (aircraftInfo != null)
pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new OwnerInit(self.Owner),
new LocationInit(location),
new CenterPositionInit(pos),
new FacingInit(initialFacing)
};
if (raceVariant != null)
td.Add(new RaceInit(raceVariant));
var newUnit = self.World.CreateActor(producee.Name, td);
var move = newUnit.TraitOrDefault<IMove>();
if (move != null)
newUnit.QueueActivity(move.MoveIntoWorld(newUnit, self.Location));
newUnit.SetTargetLine(Target.FromCell(self.World, self.Location), Color.Green, false);
if (!self.IsDead)
foreach (var t in self.TraitsImplementing<INotifyProduction>())
t.UnitProduced(self, newUnit, self.Location);
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
foreach (var notify in notifyOthers)
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
var bi = newUnit.Info.Traits.GetOrDefault<BuildableInfo>();
if (bi != null && bi.InitialActivity != null)
newUnit.QueueActivity(Game.CreateObject<Activity>(bi.InitialActivity));
foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
t.BuildingComplete(newUnit);
});
return true;
}
}
}

View File

@@ -7,16 +7,15 @@
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Can be carried by units with the trait `AutoCarryall`.")]
[Desc("Can be carried by units with the trait `Carryall`.")]
public class CarryableInfo : ITraitInfo
{
[Desc("Required distance away from destination before requesting a pickup.")]
@@ -32,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
public bool Reserved { get; private set; }
// If we're locked there isnt much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
// If we're locked there isn't much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
bool locked;
public bool WantsTransport { get; private set; }
@@ -62,15 +61,14 @@ namespace OpenRA.Mods.D2k.Traits
Destination = destination;
this.afterLandActivity = afterLandActivity;
WantsTransport = true;
if (locked || Reserved)
return;
WantsTransport = true;
// Inform all idle carriers
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
.Where(c => !c.Trait.Busy && !c.Actor.IsDead && c.Actor.Owner == self.Owner)
var carriers = self.World.ActorsWithTrait<Carryall>()
.Where(c => !c.Trait.IsBusy && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var carrier in carriers)
@@ -90,7 +88,7 @@ namespace OpenRA.Mods.D2k.Traits
WantsTransport = false;
afterLandActivity = null;
// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
}
// We do not handle Harvested notification
@@ -99,8 +97,8 @@ namespace OpenRA.Mods.D2k.Traits
public Actor GetClosestIdleCarrier()
{
// Find carriers
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.Busy)
var carriers = self.World.ActorsWithTrait<Carryall>()
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.IsBusy && p.Actor.IsInWorld)
.Select(h => h.Actor);
return WorldUtils.ClosestTo(carriers, self);

View File

@@ -7,62 +7,70 @@
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
public class CarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
{
public object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); }
[Desc("Set to false when the carryall should not automatically get new jobs.")]
public readonly bool Automatic = true;
public object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
}
public class AutoCarryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
public class Carryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
{
readonly Actor self;
readonly WRange carryHeight;
readonly CarryallInfo info;
// The actor we are currently carrying.
[Sync] Actor carrying;
bool isCarrying;
[Sync] public Actor Carrying { get; internal set; }
public bool IsCarrying { get; internal set; }
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
Animation anim;
public bool Busy { get; internal set; }
public bool IsBusy { get; internal set; }
public AutoCarryall(Actor self, AutoCarryallInfo info)
public Carryall(Actor self, CarryallInfo info)
{
this.self = self;
this.info = info;
IsBusy = false;
IsCarrying = false;
carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
}
public void OnBecomingIdle(Actor self)
{
FindCarryableForTransport();
if (info.Automatic)
FindCarryableForTransport();
if (!Busy)
if (!IsBusy)
self.QueueActivity(new HeliFlyCircle(self));
}
// A carryable notifying us that he'd like to be carried
public bool RequestTransportNotify(Actor carryable)
{
if (Busy)
if (IsBusy || !info.Automatic)
return false;
if (ReserveCarryable(carryable))
{
self.QueueActivity(false, new CarryUnit(self, carryable));
self.QueueActivity(false, new PickupUnit(self, carryable));
self.QueueActivity(true, new DeliverUnit(self));
return true;
}
@@ -71,29 +79,32 @@ namespace OpenRA.Mods.D2k.Traits
void FindCarryableForTransport()
{
// get all carryables who want transport
if (!self.IsInWorld)
return;
// Get all carryables who want transport
var carryables = self.World.ActorsWithTrait<Carryable>()
.Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
{
var actor = p.Actor;
if (actor == null)
return false;
if (actor.Owner != self.Owner)
return false;
if (actor.Owner != self.Owner)
return false;
if (actor.IsDead)
return false;
if (actor.IsDead)
return false;
var trait = p.Trait;
if (trait.Reserved)
return false;
var trait = p.Trait;
if (trait.Reserved)
return false;
if (!trait.WantsTransport)
return false;
if (!trait.WantsTransport)
return false;
return true;
})
return true;
})
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var p in carryables)
@@ -101,7 +112,8 @@ namespace OpenRA.Mods.D2k.Traits
// Check if its actually me who's the best candidate
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
{
self.QueueActivity(false, new CarryUnit(self, p.Actor));
self.QueueActivity(false, new PickupUnit(self, p.Actor));
self.QueueActivity(true, new DeliverUnit(self));
break;
}
}
@@ -112,8 +124,8 @@ namespace OpenRA.Mods.D2k.Traits
{
if (carryable.Trait<Carryable>().Reserve(self))
{
carrying = carryable;
Busy = true;
Carrying = carryable;
IsBusy = true;
return true;
}
@@ -123,24 +135,26 @@ namespace OpenRA.Mods.D2k.Traits
// Unreserve the carryable
public void UnreserveCarryable()
{
if (carrying != null)
if (Carrying != null)
{
if (carrying.IsInWorld && !carrying.IsDead)
carrying.Trait<Carryable>().UnReserve(self);
if (Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Trait<Carryable>().UnReserve(self);
carrying = null;
Carrying = null;
}
Busy = false;
IsBusy = false;
}
// INotifyKilled
public void Killed(Actor self, AttackInfo e)
{
if (carrying != null)
if (Carrying != null)
{
if (isCarrying && carrying.IsInWorld && !carrying.IsDead)
carrying.Kill(e.Attacker);
if (IsCarrying && Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Kill(e.Attacker);
Carrying = null;
}
UnreserveCarryable();
@@ -149,7 +163,9 @@ namespace OpenRA.Mods.D2k.Traits
// Called when carryable is inside.
public void AttachCarryable(Actor carryable)
{
isCarrying = true;
IsBusy = true;
IsCarrying = true;
Carrying = carryable;
// Create a new animation for our carryable unit
var rs = carryable.Trait<RenderSprites>();
@@ -161,7 +177,7 @@ namespace OpenRA.Mods.D2k.Traits
// Called when released
public void CarryableReleased()
{
isCarrying = false;
IsCarrying = false;
anim = null;
}
@@ -171,7 +187,8 @@ namespace OpenRA.Mods.D2k.Traits
if (anim != null && !self.World.FogObscures(self))
{
anim.Tick();
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range), wr.Palette("player" + carrying.Owner.InternalName));
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range),
wr.Palette("player" + Carrying.Owner.InternalName));
foreach (var rr in renderables)
yield return rr;

View File

@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("A player with this trait will receive a free harvester when his last one gets eaten by a sandworm, provided he has at least one refinery.")]
public class HarvesterInsuranceInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new HarvesterInsurance(init.Self); }
}
public class HarvesterInsurance
{
readonly Actor self;
public HarvesterInsurance(Actor self)
{
this.self = self;
}
public void TryActivate()
{
var harvesters = self.World.ActorsWithTrait<Harvester>().Where(x => x.Actor.Owner == self.Owner);
if (harvesters.Any())
return;
var refineries = self.World.ActorsWithTrait<Refinery>().Where(x => x.Actor.Owner == self.Owner);
if (!refineries.Any())
return;
var refinery = refineries.First().Actor;
var delivery = refinery.Trait<FreeActorWithDelivery>();
delivery.DoDelivery(refinery.Location + delivery.Info.DeliveryOffset, delivery.Info.Actor,
delivery.Info.DeliveringActor, delivery.Info.InitialActivity);
}
}
}

View File

@@ -111,7 +111,6 @@ Actors:
AtreidesSpiceRefinery: refinery
Location: 57,58
Owner: Atreides
FreeActor: false
Smudges:
@@ -127,14 +126,6 @@ Rules:
Maximum: 1
LuaScript:
Scripts: shellmap.lua
carryall.scripted:
Helicopter:
LandWhenIdle: True
Cargo:
Types: Vehicle
WithCargo:
DisplayTypes: Vehicle
LocalOffset: 0,0,-256
rockettower:
Power:
Amount: 100

View File

@@ -1,20 +1,3 @@
InitializeHarvester = function(harvester)
harvester.FindResources()
Trigger.OnRemovedFromWorld(harvester, InsertHarvester)
end
InsertHarvester = function()
local harvesters = Reinforcements.ReinforceWithTransport(atreides, "carryall.scripted", { "harvester" },
{ Entry.Location, AtreidesSpiceRefinery.Location + CVec.New(2, 3) }, { Entry.Location })[2]
Utils.Do(harvesters, function(harvester)
Trigger.OnAddedToWorld(harvester, function() InitializeHarvester(harvester) end)
end)
end
WorldLoaded = function()
atreides = Player.GetPlayer("Atreides")
InsertHarvester()
Media.PlayMusic("score")
end

View File

@@ -1,4 +1,4 @@
carryall.scripted:
carryall.reinforce:
Inherits: ^Helicopter
Valued:
Cost: 1200
@@ -10,7 +10,7 @@ carryall.scripted:
Armor:
Type: Light
Helicopter:
CruiseAltitude: 2048
CruiseAltitude: 2100
InitialFacing: 0
ROT: 4
Speed: 160
@@ -18,7 +18,7 @@ carryall.scripted:
RepairBuildings: repair
RearmBuildings:
Repulsable: False
LandAltitude: 512
LandAltitude: 100
LandWhenIdle: False
RenderUnit:
Image: carryall
@@ -26,16 +26,17 @@ carryall.scripted:
LeavesHusk:
HuskActor: carryall.husk
-Selectable:
-TargetableAircraft:
Carryall:
Automatic: False
carryall:
Inherits: carryall.scripted
AutoCarryall:
Inherits: carryall.reinforce
Carryall:
Automatic: True
Buildable:
Queue: Aircraft
BuildPaletteOrder: 120
Helicopter:
CruiseAltitude: 2100
LandAltitude: 100
carryall.infantry:
Inherits: ^Plane
@@ -61,6 +62,7 @@ carryall.infantry:
MaxWeight: 5
Types: Infantry
-Selectable:
-TargetableAircraft:
-GainsExperience:
Tooltip:
Name: Carryall

View File

@@ -73,3 +73,4 @@ Player:
Name: Unrestricted
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
EnemyWatcher:
HarvesterInsurance:

View File

@@ -194,10 +194,11 @@ refinery:
Capacity: 2000
CustomSellValue:
Value: 500
FreeActor:
FreeActorWithDelivery:
Actor: harvester
InitialActivity: FindResources
SpawnOffset: 2,1
DeliveryOffset: 2,2
DeliveringActor: carryall.reinforce
Facing: 160
-RenderBuilding:
RenderBuildingWarFactory:
@@ -668,7 +669,7 @@ hightech:
Tooltip:
Name: High Tech Facility
Description: Unlocks advanced technology
Production:
ProductionFromMapEdge:
Produces: Aircraft
Exit:
SpawnOffset: 0,0,728