From 6fdb25b48f86f8fe55edd15c3579ec16ed669f74 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Mon, 7 May 2018 19:16:20 +0000 Subject: [PATCH] Fix yaml formatting. --- mods/d2k/rules/infantry.yaml | 6 +++--- mods/d2k/rules/vehicles.yaml | 2 +- mods/d2k/weapons/other.yaml | 2 +- mods/ra/rules/infantry.yaml | 12 ++++++------ 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index d2a6ad79b1..0e4805d4fa 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -135,7 +135,7 @@ fremen: Mobile: Speed: 43 Valued: - Cost: 200 ## actually 0, but spawns from support power at Palace + Cost: 200 ## actually 0, but spawns from support power at Palace Health: HP: 7000 RevealsShroud: @@ -171,7 +171,7 @@ grenadier: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium - BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd. + BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd. BuildDurationModifier: 40 Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Valued: @@ -254,7 +254,7 @@ saboteur: Prerequisites: ~disabled Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Valued: - Cost: 300 ## actually 0, but spawns from support power at Palace + Cost: 300 ## actually 0, but spawns from support power at Palace Tooltip: Name: Saboteur Health: diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index fcac806296..49c308f933 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -421,7 +421,7 @@ stealth_raider: Buildable: Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium BuildPaletteOrder: 30 - BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd + BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd BuildDurationModifier: 40 Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index f6ec3a1266..0516ccd442 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -106,7 +106,7 @@ Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 Falloff: 200, 100, 50, 25, 12, 0 - Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out + Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 wall: 50 diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index f9db4d2020..322feeb533 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -75,7 +75,7 @@ E1: WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute ProducibleWithLevel: @@ -121,7 +121,7 @@ E2: WithInfantryBody: DefaultAttackSequence: throw RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute Explodes: @@ -163,7 +163,7 @@ E3: WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute ProducibleWithLevel: @@ -212,7 +212,7 @@ E4: WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute ProducibleWithLevel: @@ -232,7 +232,7 @@ E6: Name: Engineer WithInfantryBody: RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute Passenger: @@ -596,7 +596,7 @@ SHOK: WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !parachute - WithInfantryBody@PARACHUTE + WithInfantryBody@PARACHUTE: StandSequences: parachute RequiresCondition: parachute Voiced: