Replace RenderUnit in D2k with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize, where possible.
This commit is contained in:
@@ -32,7 +32,7 @@
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Guard:
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Voice: Guard
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Guardable:
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RenderUnit:
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WithFacingSpriteBody:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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@@ -58,6 +58,8 @@
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Image: pips
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Sequence: pickup-indicator
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Offset: -12, -12
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AutoSelectionSize:
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RenderSprites:
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^Tank:
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AppearsOnRadar:
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@@ -93,7 +95,7 @@
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Guard:
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Voice: Guard
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Guardable:
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RenderUnit:
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WithFacingSpriteBody:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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@@ -119,6 +121,8 @@
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Image: pips
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Sequence: pickup-indicator
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Offset: -12, -12
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AutoSelectionSize:
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RenderSprites:
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^Husk:
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Health:
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@@ -147,7 +151,9 @@
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ForceHealthPercentage: 25
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DisabledOverlay:
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ScriptTriggers:
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RenderUnit:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^TowerHusk:
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Health:
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@@ -295,9 +301,11 @@
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UpgradeManager:
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AnnounceOnSeen:
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Notification: EnemyUnitsDetected
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RenderUnit:
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Voiced:
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VoiceSet: GenericVoice
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^Helicopter:
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Inherits: ^Plane
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