Add map-player check to SurrenderOnDisconnect
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@@ -24,10 +24,8 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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if (Disconnected) return;
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var p = self.Owner;
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if (Disconnected || !p.PlayerReference.Playable) return;
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if (p.WinState == WinState.Lost || p.WinState == WinState.Won) return; /* already won or lost */
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var client = p.World.LobbyInfo.ClientWithIndex(p.ClientIndex);
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