using props in Sound rather than setter functions; no idea if it's right, because there's no way to test
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@@ -82,9 +82,20 @@ namespace OpenRa.Game.Graphics
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spriteRenderer.Flush();
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var selbox = Game.controller.SelectionBox;
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if (selbox != null)
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DrawBandBox();
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.Render();
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lineRenderer.Flush();
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spriteRenderer.Flush();
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}
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void DrawBandBox()
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{
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var selbox = Game.controller.SelectionBox;
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if (selbox == null) return;
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var a = selbox.Value.First;
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var b = new float2(selbox.Value.Second.X - a.X, 0);
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var c = new float2(0, selbox.Value.Second.Y - a.Y);
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@@ -98,13 +109,6 @@ namespace OpenRa.Game.Graphics
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DrawSelectionBox(u, Color.Yellow, false);
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}
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.Render();
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lineRenderer.Flush();
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spriteRenderer.Flush();
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}
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public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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{
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var bounds = selectedUnit.Bounds;
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@@ -133,8 +137,7 @@ namespace OpenRa.Game.Graphics
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if (selectedUnit.Owner == Game.LocalPlayer)
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{
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DrawPips(selectedUnit, xY);
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DrawTags(selectedUnit,
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new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));
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DrawTags(selectedUnit, new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));
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}
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}
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@@ -10,10 +10,11 @@ namespace OpenRa.Game
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static ISoundEngine soundEngine;
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static Cache<string, ISoundSource> sounds;
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static ISound music;
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//TODO: read these from somewhere?
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static float soundVolume;
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static float musicVolume;
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static bool paused;
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static ISoundSource LoadSound(string filename)
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{
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@@ -51,22 +52,30 @@ namespace OpenRa.Game
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music.Volume = musicVolume;
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}
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public static void Pause(bool doPause)
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public static bool Paused
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{
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soundEngine.SetAllSoundsPaused(doPause);
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get { return paused; }
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set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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}
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public static void SetVolume(float vol)
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public static float Volume
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{
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soundVolume = vol;
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soundEngine.SoundVolume = vol;
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get { return soundVolume; }
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set
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{
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soundVolume = value;
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soundEngine.SoundVolume = value;
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}
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}
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public static void SetMusicVolume(float vol)
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public static float MusicVolume
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{
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musicVolume = vol;
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get { return musicVolume; }
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set {
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musicVolume = value;
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if (music != null)
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music.Volume = vol;
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music.Volume = value;
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}
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}
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public static void SeekMusic(uint delta)
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