SpriteRenderer, do not copy vertex array data each flush.
This commit is contained in:
@@ -67,6 +67,12 @@ namespace OpenRA.Platforms.Default
|
||||
return new VertexBuffer<Vertex>(size);
|
||||
}
|
||||
|
||||
public Vertex[] CreateVertices(int size)
|
||||
{
|
||||
VerifyThreadAffinity();
|
||||
return new Vertex[size];
|
||||
}
|
||||
|
||||
public ITexture CreateTexture()
|
||||
{
|
||||
VerifyThreadAffinity();
|
||||
|
||||
Reference in New Issue
Block a user