SpriteRenderer, do not copy vertex array data each flush.

This commit is contained in:
Vapre
2021-07-17 00:03:12 +02:00
committed by abcdefg30
parent 243e2b2a2a
commit 7005da3592
6 changed files with 43 additions and 3 deletions

View File

@@ -67,6 +67,12 @@ namespace OpenRA.Platforms.Default
return new VertexBuffer<Vertex>(size);
}
public Vertex[] CreateVertices(int size)
{
VerifyThreadAffinity();
return new Vertex[size];
}
public ITexture CreateTexture()
{
VerifyThreadAffinity();