SpriteRenderer, do not copy vertex array data each flush.
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@@ -60,6 +60,11 @@ namespace OpenRA.Platforms.Default
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SetData(data, 0, 0, length);
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}
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public void SetData(ref T[] data, int length)
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{
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SetData(data, 0, 0, length);
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}
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public void SetData(T[] data, int offset, int start, int length)
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{
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Bind();
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