Change D2k building power draw/output to original values

This commit is contained in:
reaperrr
2015-09-27 16:39:53 +02:00
parent 421b15cad1
commit 70163e9c86

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@@ -113,7 +113,7 @@ wind_trap:
WithIdleOverlay@ZAPS: WithIdleOverlay@ZAPS:
Sequence: idle-zaps Sequence: idle-zaps
Power: Power:
Amount: 100 Amount: 200
ScalePowerWithHealth: ScalePowerWithHealth:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -167,7 +167,7 @@ barracks:
Prerequisite: barracks.medics Prerequisite: barracks.medics
Factions: atreides, ordos Factions: atreides, ordos
Power: Power:
Amount: -20 Amount: -30
RenderSprites: RenderSprites:
Image: barracks.harkonnen Image: barracks.harkonnen
FactionImages: FactionImages:
@@ -224,7 +224,7 @@ refinery:
Sequence: smoke Sequence: smoke
Palette: effectAdditive Palette: effectAdditive
Power: Power:
Amount: -30 Amount: -75
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -266,7 +266,7 @@ silo:
Capacity: 2000 Capacity: 2000
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
Amount: -5 Amount: -15
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
ThrowsShrapnel: ThrowsShrapnel:
@@ -331,7 +331,7 @@ light_factory:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
Power: Power:
Amount: -20 Amount: -125
heavy_factory: heavy_factory:
Inherits: ^Building Inherits: ^Building
@@ -390,7 +390,7 @@ heavy_factory:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
Power: Power:
Amount: -30 Amount: -150
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,96 VisualBounds: 96,96
@@ -436,7 +436,7 @@ outpost:
Sequence: idle-dish Sequence: idle-dish
PauseOnLowPower: yes PauseOnLowPower: yes
Power: Power:
Amount: -40 Amount: -125
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
starport: starport:
@@ -497,7 +497,7 @@ starport:
Prerequisite: starport.harkonnen Prerequisite: starport.harkonnen
Factions: harkonnen Factions: harkonnen
Power: Power:
Amount: -40 Amount: -150
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
wall: wall:
@@ -588,7 +588,7 @@ medium_gun_turret:
DetectCloaked: DetectCloaked:
Range: 5c0 Range: 5c0
Power: Power:
Amount: -20 Amount: -50
SelectionDecorations: SelectionDecorations:
VisualBounds: 32,40,0,-8 VisualBounds: 32,40,0,-8
@@ -633,7 +633,7 @@ large_gun_turret:
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 6c0
Power: Power:
Amount: -30 Amount: -60
SelectionDecorations: SelectionDecorations:
VisualBounds: 32,40,0,-8 VisualBounds: 32,40,0,-8
@@ -678,7 +678,7 @@ repair_pad:
WithRepairOverlay: WithRepairOverlay:
Palette: effect75alpha Palette: effect75alpha
Power: Power:
Amount: -10 Amount: -50
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
high_tech_factory: high_tech_factory:
@@ -734,7 +734,7 @@ high_tech_factory:
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
Power: Power:
Amount: -40 Amount: -75
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,96 VisualBounds: 96,96
@@ -771,7 +771,7 @@ research_centre:
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: idle-lights Sequence: idle-lights
Power: Power:
Amount: -40 Amount: -175
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,80 VisualBounds: 96,80
@@ -812,7 +812,7 @@ palace:
DetectCloaked: DetectCloaked:
Range: 4c0 Range: 4c0
Power: Power:
Amount: -50 Amount: -200
ProvidesPrerequisite@nuke: ProvidesPrerequisite@nuke:
Prerequisite: palace.nuke Prerequisite: palace.nuke
Factions: harkonnen Factions: harkonnen