Add "Slowest" gamespeed with Timestep of 80.
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
This commit is contained in:
@@ -209,6 +209,10 @@ SpriteSequenceFormat: TilesetSpecificSpriteSequence
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ModelSequenceFormat: PlaceholderModelSequence
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ModelSequenceFormat: PlaceholderModelSequence
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GameSpeeds:
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GameSpeeds:
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slowest:
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Name: Slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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slower:
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Name: Slower
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Name: Slower
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Timestep: 50
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Timestep: 50
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@@ -186,6 +186,10 @@ SpriteSequenceFormat: DefaultSpriteSequence
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ModelSequenceFormat: PlaceholderModelSequence
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ModelSequenceFormat: PlaceholderModelSequence
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GameSpeeds:
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GameSpeeds:
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slowest:
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Name: Slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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slower:
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Name: Slower
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Name: Slower
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Timestep: 50
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Timestep: 50
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@@ -211,6 +211,10 @@ SpriteSequenceFormat: TilesetSpecificSpriteSequence
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ModelSequenceFormat: PlaceholderModelSequence
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ModelSequenceFormat: PlaceholderModelSequence
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GameSpeeds:
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GameSpeeds:
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slowest:
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Name: Slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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slower:
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Name: Slower
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Name: Slower
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Timestep: 50
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Timestep: 50
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@@ -247,6 +247,10 @@ SpriteSequenceFormat: TilesetSpecificSpriteSequence
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ModelSequenceFormat: VoxelModelSequence
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ModelSequenceFormat: VoxelModelSequence
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GameSpeeds:
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GameSpeeds:
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slowest:
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Name: Slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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slower:
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Name: Slower
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Name: Slower
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Timestep: 50
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Timestep: 50
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