less perf fail in jams

This commit is contained in:
Chris Forbes
2009-11-06 23:12:24 +13:00
parent c174e65437
commit 701adda6f3
4 changed files with 56 additions and 32 deletions

View File

@@ -100,16 +100,13 @@ namespace OpenRa.Game.Graphics
lineRenderer.Flush(); lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\nNormal Pathing ({5:F1} ms\t[{9} paths])\nPathToPath ({6:F1}\t[{8} paths])\n$ {7}", renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nTiles Expanded {6:F0}",
Game.RenderFrame, Game.orderManager.FrameNumber, Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000, Game.RenderTime * 1000,
Game.TickTime * 1000, Game.TickTime * 1000,
Game.OreTime * 1000, Game.OreTime * 1000,
Game.NormalPathTime * 1000,
Game.PathToPathTime * 1000,
Game.LocalPlayer.Cash, Game.LocalPlayer.Cash,
Game.PathToPathCount, PerfHistory.items[ "nodes_expanded" ].LastValue
Game.NormalPathCount
), new int2(5, 5), Color.White); ), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer); PerfHistory.Render(renderer, lineRenderer);

View File

@@ -10,7 +10,7 @@ namespace OpenRa.Game
{ {
class PathFinder class PathFinder
{ {
double[][,] passableCost = new double[4][,]; float[][,] passableCost = new float[4][,];
Map map; Map map;
public PathFinder(Map map, TileSet tileSet) public PathFinder(Map map, TileSet tileSet)
@@ -18,13 +18,13 @@ namespace OpenRa.Game
this.map = map; this.map = map;
for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++) for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++)
passableCost[(int)umt] = new double[128, 128]; passableCost[(int)umt] = new float[128, 128];
for( int x = 0 ; x < 128 ; x++ ) for( int x = 0 ; x < 128 ; x++ )
for( int y = 0 ; y < 128 ; y++ ) for( int y = 0 ; y < 128 ; y++ )
for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ ) for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
passableCost[(int)umt][ x, y ] = ( map.IsInMap( x, y ) ) passableCost[(int)umt][ x, y ] = ( map.IsInMap( x, y ) )
? TerrainCosts.Cost( umt, tileSet.GetWalkability( map.MapTiles[ x, y ] ) ) ? (float)TerrainCosts.Cost( umt, tileSet.GetWalkability( map.MapTiles[ x, y ] ) )
: double.PositiveInfinity; : float.PositiveInfinity;
} }
public List<int2> FindUnitPath(int2 src, int2 dest, UnitMovementType umt) public List<int2> FindUnitPath(int2 src, int2 dest, UnitMovementType umt)
@@ -32,7 +32,7 @@ namespace OpenRa.Game
using (new PerfSample("find_unit_path")) using (new PerfSample("find_unit_path"))
{ {
var sw = new Stopwatch(); var sw = new Stopwatch();
/*if (passableCost[(int)umt][dest.X, dest.Y] == double.PositiveInfinity) /*if (passableCost[(int)umt][dest.X, dest.Y] == float.PositiveInfinity)
return new List<int2>(); return new List<int2>();
if (!Game.BuildingInfluence.CanMoveHere(dest)) if (!Game.BuildingInfluence.CanMoveHere(dest))
return new List<int2>();*/ return new List<int2>();*/
@@ -56,15 +56,27 @@ namespace OpenRa.Game
public List<int2> FindPathToPath( int2 from, List<int2> path, UnitMovementType umt ) public List<int2> FindPathToPath( int2 from, List<int2> path, UnitMovementType umt )
{ {
var sw = new Stopwatch();
using (new PerfSample("find_path_to_path")) using (new PerfSample("find_path_to_path"))
{ {
var anyMovePossible = false;
for( int v = -1; v < 2; v++ )
for( int u = -1; u < 2; u++ )
if (u != 0 || v != 0)
{
var p = from + new int2(u, v);
if (passableCost[(int)umt][from.X + u, from.Y + v] < float.PositiveInfinity)
if (Game.BuildingInfluence.CanMoveHere(p) && (Game.UnitInfluence.GetUnitAt(p) == null))
anyMovePossible = true;
}
CellInfo[,] cellInfo = null;// var cellInfo = InitCellInfo(); if (!anyMovePossible)
return new List<int2>();
CellInfo[,] cellInfo = null;
var queue = new PriorityQueue<PathDistance>(); var queue = new PriorityQueue<PathDistance>();
var estimator = DefaultEstimator(from); var estimator = DefaultEstimator(from);
var cost = 0.0; var cost = 0.0f;
var prev = path[0]; var prev = path[0];
for (int i = 0; i < path.Count; i++) for (int i = 0; i < path.Count; i++)
{ {
@@ -78,24 +90,22 @@ namespace OpenRa.Game
cellInfo[sl.X, sl.Y] = new CellInfo(cost, prev, false); cellInfo[sl.X, sl.Y] = new CellInfo(cost, prev, false);
} }
var d = sl - prev; var d = sl - prev;
cost += ((d.X * d.Y != 0) ? 1.414213563 : 1.0) * passableCost[(int)umt][sl.X, sl.Y]; cost += ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * passableCost[(int)umt][sl.X, sl.Y];
prev = sl; prev = sl;
} }
if (queue.Empty) return new List<int2>(); if (queue.Empty) return new List<int2>();
var ret = FindPath(cellInfo, queue, estimator, umt, true); var ret = FindPath(cellInfo, queue, estimator, umt, true);
ret.Reverse(); ret.Reverse();
Game.PathToPathTime += sw.ElapsedTime();
Game.PathToPathCount++;
return ret; return ret;
} }
} }
public List<int2> FindUnitPath( int2 unitLocation, Func<int2,double> estimator, UnitMovementType umt ) public List<int2> FindUnitPath( int2 unitLocation, Func<int2,float> estimator, UnitMovementType umt )
{ {
return FindUnitPath( new[] { unitLocation }, estimator, umt ); return FindUnitPath( new[] { unitLocation }, estimator, umt );
} }
public List<int2> FindUnitPath( IEnumerable<int2> startLocations, Func<int2, double> estimator, UnitMovementType umt ) public List<int2> FindUnitPath( IEnumerable<int2> startLocations, Func<int2, float> estimator, UnitMovementType umt )
{ {
var cellInfo = InitCellInfo(); var cellInfo = InitCellInfo();
var queue = new PriorityQueue<PathDistance>(); var queue = new PriorityQueue<PathDistance>();
@@ -109,8 +119,9 @@ namespace OpenRa.Game
return FindPath( cellInfo, queue, estimator, umt, false ); return FindPath( cellInfo, queue, estimator, umt, false );
} }
List<int2> FindPath( CellInfo[ , ] cellInfo, PriorityQueue<PathDistance> queue, Func<int2, double> estimator, UnitMovementType umt, bool checkForBlock ) List<int2> FindPath( CellInfo[ , ] cellInfo, PriorityQueue<PathDistance> queue, Func<int2, float> estimator, UnitMovementType umt, bool checkForBlock )
{ {
int samples = 0;
using (new PerfSample("find_path_inner")) using (new PerfSample("find_path_inner"))
{ {
while (!queue.Empty) while (!queue.Empty)
@@ -120,7 +131,12 @@ namespace OpenRa.Game
cellInfo[here.X, here.Y].Seen = true; cellInfo[here.X, here.Y].Seen = true;
if (estimator(here) == 0.0) if (estimator(here) == 0.0)
{
PerfHistory.Increment("nodes_expanded", samples * .01);
return MakePath(cellInfo, here); return MakePath(cellInfo, here);
}
samples++;
foreach (int2 d in Util.directions) foreach (int2 d in Util.directions)
{ {
@@ -128,18 +144,18 @@ namespace OpenRa.Game
if (cellInfo[newHere.X, newHere.Y].Seen) if (cellInfo[newHere.X, newHere.Y].Seen)
continue; continue;
if (passableCost[(int)umt][newHere.X, newHere.Y] == double.PositiveInfinity) if (passableCost[(int)umt][newHere.X, newHere.Y] == float.PositiveInfinity)
continue; continue;
if (!Game.BuildingInfluence.CanMoveHere(newHere)) if (!Game.BuildingInfluence.CanMoveHere(newHere))
continue; continue;
if (checkForBlock && Game.UnitInfluence.GetUnitAt(newHere) != null) if (checkForBlock && Game.UnitInfluence.GetUnitAt(newHere) != null)
continue; continue;
var est = estimator(newHere); var est = estimator(newHere);
if (est == double.PositiveInfinity) if (est == float.PositiveInfinity)
continue; continue;
double cellCost = ((d.X * d.Y != 0) ? 1.414213563 : 1.0) * passableCost[(int)umt][newHere.X, newHere.Y]; float cellCost = ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * passableCost[(int)umt][newHere.X, newHere.Y];
double newCost = cellInfo[here.X, here.Y].MinCost + cellCost; float newCost = cellInfo[here.X, here.Y].MinCost + cellCost;
if (newCost >= cellInfo[newHere.X, newHere.Y].MinCost) if (newCost >= cellInfo[newHere.X, newHere.Y].MinCost)
continue; continue;
@@ -151,6 +167,7 @@ namespace OpenRa.Game
} }
} }
PerfHistory.Increment("nodes_expanded", samples * .01);
// no path exists // no path exists
return new List<int2>(); return new List<int2>();
} }
@@ -161,7 +178,7 @@ namespace OpenRa.Game
var cellInfo = new CellInfo[ 128, 128 ]; var cellInfo = new CellInfo[ 128, 128 ];
for( int x = 0 ; x < 128 ; x++ ) for( int x = 0 ; x < 128 ; x++ )
for( int y = 0 ; y < 128 ; y++ ) for( int y = 0 ; y < 128 ; y++ )
cellInfo[ x, y ] = new CellInfo( double.PositiveInfinity, new int2( x, y ), false ); cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
return cellInfo; return cellInfo;
} }
@@ -181,25 +198,25 @@ namespace OpenRa.Game
return ret; return ret;
} }
static Func<int2, double> DefaultEstimator(int2 destination) static Func<int2, float> DefaultEstimator(int2 destination)
{ {
return here => return here =>
{ {
int2 d = ( here - destination ).Abs(); int2 d = ( here - destination ).Abs();
int diag = Math.Min( d.X, d.Y ); int diag = Math.Min( d.X, d.Y );
int straight = Math.Abs( d.X - d.Y ); int straight = Math.Abs( d.X - d.Y );
return 1.5 * diag + straight; return 1.5f * diag + straight;
}; };
} }
} }
struct CellInfo struct CellInfo
{ {
public double MinCost; public float MinCost;
public int2 Path; public int2 Path;
public bool Seen; public bool Seen;
public CellInfo( double minCost, int2 path, bool seen ) public CellInfo( float minCost, int2 path, bool seen )
{ {
MinCost = minCost; MinCost = minCost;
Path = path; Path = path;
@@ -209,10 +226,10 @@ namespace OpenRa.Game
struct PathDistance : IComparable<PathDistance> struct PathDistance : IComparable<PathDistance>
{ {
public double EstTotal; public float EstTotal;
public int2 Location; public int2 Location;
public PathDistance(double estTotal, int2 location) public PathDistance(float estTotal, int2 location)
{ {
EstTotal = estTotal; EstTotal = estTotal;
Location = location; Location = location;

View File

@@ -13,7 +13,7 @@ namespace OpenRa.Game.Support
static readonly Color[] colors = { Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Orange, Color.Fuchsia, Color.Lime, Color.LightBlue }; static readonly Color[] colors = { Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Orange, Color.Fuchsia, Color.Lime, Color.LightBlue };
static int nextColor; static int nextColor;
static Cache<string, PerfItem> items = new Cache<string, PerfItem>( public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
s => s =>
{ {
var x = new PerfItem(s, colors[nextColor++]); var x = new PerfItem(s, colors[nextColor++]);
@@ -90,6 +90,16 @@ namespace OpenRa.Game.Support
yield return samples[n]; yield return samples[n];
} }
} }
public double LastValue
{
get
{
int n = head;
if (--n < 0) n = samples.Length - 1;
return samples[n];
}
}
} }
class PerfSample : IDisposable class PerfSample : IDisposable

View File

@@ -77,7 +77,7 @@ namespace OpenRa.Game.Traits.Activities
var path = Game.PathFinder.FindUnitPath( self.Location, loc => var path = Game.PathFinder.FindUnitPath( self.Location, loc =>
{ {
if( Game.UnitInfluence.GetUnitAt( loc ) != null ) return double.PositiveInfinity; if( Game.UnitInfluence.GetUnitAt( loc ) != null ) return float.PositiveInfinity;
return Game.map.ContainsResource( loc ) ? 0 : 1; return Game.map.ContainsResource( loc ) ? 0 : 1;
}, UnitMovementType.Wheel ) }, UnitMovementType.Wheel )
.TakeWhile( a => a != self.Location ) .TakeWhile( a => a != self.Location )