Changed HardwarePalette.ApplyModifiers to be more efficient.

- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
This commit is contained in:
RoosterDragon
2014-06-16 20:25:05 +01:00
parent 5c82fff0ef
commit 7030d8b2b6
36 changed files with 327 additions and 256 deletions

View File

@@ -29,19 +29,19 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new FogPaletteFromR8(this); }
}
class FogPaletteFromR8 : IPalette
class FogPaletteFromR8 : ILoadsPalettes
{
readonly FogPaletteFromR8Info info;
public FogPaletteFromR8(FogPaletteFromR8Info info) { this.info = info; }
public void InitPalette(WorldRenderer wr)
public void LoadPalettes(WorldRenderer wr)
{
var colors = new uint[256];
var colors = new uint[Palette.Size];
using (var s = GlobalFileSystem.Open(info.Filename))
{
s.Seek(info.Offset, SeekOrigin.Begin);
for (var i = 0; i < 256; i++)
for (var i = 0; i < Palette.Size; i++)
{
var packed = s.ReadUInt16();
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
}
}
wr.AddPalette(info.Name, new Palette(colors), info.AllowModifiers);
wr.AddPalette(info.Name, new ImmutablePalette(colors), info.AllowModifiers);
}
}
}