stripped out dead netplay code

This commit is contained in:
Chris Forbes
2009-10-29 20:12:32 +13:00
parent f010a8957f
commit 704dd5a885
6 changed files with 104 additions and 223 deletions

View File

@@ -51,7 +51,8 @@ namespace OpenRa.Game
SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1));