stripped out dead netplay code

This commit is contained in:
Chris Forbes
2009-10-29 20:12:32 +13:00
parent f010a8957f
commit 704dd5a885
6 changed files with 104 additions and 223 deletions

View File

@@ -8,26 +8,26 @@ using System.Drawing;
using OpenRa.Game.Traits; using OpenRa.Game.Traits;
namespace OpenRa.Game namespace OpenRa.Game
{ {
class Controller class Controller
{ {
public IOrderGenerator orderGenerator; public IOrderGenerator orderGenerator;
List<Order> recentOrders = new List<Order>(); List<Order> recentOrders = new List<Order>();
void ApplyOrders(float2 xy, bool left) void ApplyOrders(float2 xy, bool left)
{ {
var doVoice = null as Actor; var doVoice = null as Actor;
if( orderGenerator != null ) if (orderGenerator != null)
foreach( var order in orderGenerator.Order( xy.ToInt2(), left ) ) foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{ {
recentOrders.Add( order ); recentOrders.Add(order);
//UnitOrders.ProcessOrder( order ); //UnitOrders.ProcessOrder( order );
if( order.Subject != null && order.Player == Game.LocalPlayer ) if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject; doVoice = order.Subject;
} }
if( doVoice != null ) if (doVoice != null)
Game.PlaySound( Game.SovietVoices.First.GetNext() + GetVoiceSuffix( doVoice ), false ); Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
} }
public List<Order> GetRecentOrders() public List<Order> GetRecentOrders()
@@ -35,89 +35,89 @@ namespace OpenRa.Game
var ret = recentOrders; var ret = recentOrders;
recentOrders = new List<Order>(); recentOrders = new List<Order>();
return ret; return ret;
} }
static string GetVoiceSuffix( Actor unit ) static string GetVoiceSuffix(Actor unit)
{ {
var suffixes = new[] { ".r01", ".r03" }; var suffixes = new[] { ".r01", ".r03" };
return suffixes[ unit.traits.Get<Traits.Mobile>().Voice ]; return suffixes[unit.traits.Get<Traits.Mobile>().Voice];
} }
float2 dragStart, dragEnd; float2 dragStart, dragEnd;
public void HandleMouseInput(MouseInput mi) public void HandleMouseInput(MouseInput mi)
{ {
var xy = Game.viewport.ViewToWorld(mi); var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down) if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{ {
if (!(orderGenerator is PlaceBuilding)) if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
ApplyOrders(xy, true); ApplyOrders(xy, true);
} }
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move) if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy; dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up) if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{ {
if (!(orderGenerator is PlaceBuilding)) if (!(orderGenerator is PlaceBuilding))
{ {
if (dragStart != xy) if (dragStart != xy)
orderGenerator = new UnitOrderGenerator( orderGenerator = new UnitOrderGenerator(
Game.SelectUnitsInBox( Game.CellSize * dragStart, Game.CellSize * xy ) ); Game.SelectUnitsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
else else
orderGenerator = new UnitOrderGenerator( orderGenerator = new UnitOrderGenerator(
Game.SelectUnitOrBuilding( Game.CellSize * xy ) ); Game.SelectUnitOrBuilding(Game.CellSize * xy));
} }
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
} }
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move) if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{ {
/* update the cursor to reflect the thing under us - note this /* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */ * needs to also happen when the *thing* changes, so per-frame hook */
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
} }
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down) if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, false); ApplyOrders(xy, false);
} }
public Pair<float2, float2>? SelectionBox public Pair<float2, float2>? SelectionBox
{ {
get get
{ {
if (dragStart == dragEnd) return null; if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd); return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
} }
} }
public Cursor ChooseCursor() public Cursor ChooseCursor()
{ {
var uog = orderGenerator as UnitOrderGenerator; var uog = orderGenerator as UnitOrderGenerator;
if (uog != null) if (uog != null)
uog.selection.RemoveAll(a => a.IsDead); uog.selection.RemoveAll(a => a.IsDead);
if (uog != null && uog.selection.Count > 0 if (uog != null && uog.selection.Count > 0
&& uog.selection.Any(a => a.traits.Contains<Traits.Mobile>()) && uog.selection.Any(a => a.traits.Contains<Traits.Mobile>())
&& uog.selection.All( a => a.Owner == Game.LocalPlayer )) && uog.selection.All(a => a.Owner == Game.LocalPlayer))
{ {
var umts = uog.selection.Select(a => a.traits.GetOrDefault<Mobile>()) var umts = uog.selection.Select(a => a.traits.GetOrDefault<Mobile>())
.Where(m => m != null) .Where(m => m != null)
.Select(m => m.GetMovementType()) .Select(m => m.GetMovementType())
.Distinct(); .Distinct();
if (!umts.Any( umt => Game.IsCellBuildable( dragEnd.ToInt2(), umt ) )) if (!umts.Any(umt => Game.IsCellBuildable(dragEnd.ToInt2(), umt)))
return Cursor.MoveBlocked; return Cursor.MoveBlocked;
return Cursor.Move; return Cursor.Move;
} }
if (Game.SelectUnitOrBuilding(Game.CellSize * dragEnd).Any()) if (Game.SelectUnitOrBuilding(Game.CellSize * dragEnd).Any())
return Cursor.Select; return Cursor.Select;
return Cursor.Default; return Cursor.Default;
} }
} }
} }

View File

@@ -23,7 +23,6 @@ namespace OpenRa.Game
public static TerrainRenderer terrain; public static TerrainRenderer terrain;
public static Viewport viewport; public static Viewport viewport;
public static PathFinder PathFinder; public static PathFinder PathFinder;
public static Network network;
public static WorldRenderer worldRenderer; public static WorldRenderer worldRenderer;
public static Controller controller; public static Controller controller;
@@ -37,7 +36,9 @@ namespace OpenRa.Game
public static BuildingInfluenceMap BuildingInfluence; public static BuildingInfluenceMap BuildingInfluence;
public static UnitInfluenceMap UnitInfluence; public static UnitInfluenceMap UnitInfluence;
static ISoundEngine soundEngine; static ISoundEngine soundEngine;
public static string Replay;
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer) public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
{ {
@@ -69,15 +70,15 @@ namespace OpenRa.Game
PathFinder = new PathFinder(map, terrain.tileSet); PathFinder = new PathFinder(map, terrain.tileSet);
network = new Network();
controller = new Controller(); controller = new Controller();
worldRenderer = new WorldRenderer(renderer); worldRenderer = new WorldRenderer(renderer);
soundEngine = new ISoundEngine(); soundEngine = new ISoundEngine();
sounds = new Cache<string, ISoundSource>(LoadSound); sounds = new Cache<string, ISoundSource>(LoadSound);
orderManager = new OrderManager( new OrderSource[] { new LocalOrderSource() }, "replay.rep" ); orderManager = (Replay == "")
? new OrderManager(new[] { new LocalOrderSource() }, "replay.rep")
: new OrderManager(new[] { new ReplayOrderSource(Replay) });
PlaySound("intro.aud", false); PlaySound("intro.aud", false);
} }
@@ -128,7 +129,6 @@ namespace OpenRa.Game
public static void Tick() public static void Tick()
{ {
var stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
world.Update(); world.Update();
UnitInfluence.Tick(); UnitInfluence.Tick();

View File

@@ -51,7 +51,8 @@ namespace OpenRa.Game
SheetBuilder.Initialize(renderer); SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false); UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false); WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize), Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1)); settings.GetValue("player", 1));

View File

@@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System.IO;
namespace OpenRa.Game
{
class Network
{
public const int Port = 6543;
const int netSyncInterval = 40 * 5;
UdpClient client = new UdpClient(Port);
int nextSyncTime = 0;
int currentFrame = 0;
public int CurrentFrame { get { return currentFrame; } }
public int RemainingNetSyncTime { get { return Math.Max(0, nextSyncTime - Environment.TickCount); } }
Queue<Packet> incomingPackets = new Queue<Packet>();
public Network()
{
client.EnableBroadcast = true;
Thread receiveThread = new Thread( () =>
{
for (; ; )
{
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
byte[] data = client.Receive(ref sender);
Packet packet = Packet.FromReceivedData(sender, data);
lock (this)
if (currentFrame <= packet.Frame)
incomingPackets.Enqueue(packet);
}
});
receiveThread.IsBackground = true;
receiveThread.Start();
}
public void Send(byte[] data)
{
IPEndPoint destination = new IPEndPoint(IPAddress.Broadcast, Port);
using(MemoryStream ms = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(ms))
{
writer.Write(currentFrame);
writer.Write(data);
writer.Flush();
byte[] toSend = ms.ToArray();
client.Send(toSend, toSend.Length);
}
}
public Queue<Packet> Tick()
{
Queue<Packet> toProcess = new Queue<Packet>();
if (Environment.TickCount > nextSyncTime)
lock (this)
{
while (incomingPackets.Count > 0 && incomingPackets.Peek().Frame <= currentFrame)
{
Packet p = incomingPackets.Dequeue();
if (p.Frame == currentFrame)
toProcess.Enqueue(p);
}
++currentFrame;
nextSyncTime = Environment.TickCount + netSyncInterval;
}
return toProcess;
}
}
}

View File

@@ -1,33 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.IO;
namespace OpenRa.Game
{
class Packet : IComparable<Packet>
{
IPEndPoint address;
int frame;
byte[] data;
public int Frame { get { return frame; } }
Packet(IPEndPoint address, byte[] data)
{
this.address = address;
using (MemoryStream ms = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(ms))
{
frame = reader.ReadInt32();
this.data = reader.ReadBytes(data.Length - 4);
}
}
public static Packet FromReceivedData(IPEndPoint sender, byte[] data) { return new Packet(sender, data); }
public int CompareTo(Packet other) { return frame.CompareTo(other.frame); }
}
}

View File

@@ -100,13 +100,11 @@
<Compile Include="IOrderGenerator.cs" /> <Compile Include="IOrderGenerator.cs" />
<Compile Include="PlaceBuilding.cs" /> <Compile Include="PlaceBuilding.cs" />
<Compile Include="TechTree\Item.cs" /> <Compile Include="TechTree\Item.cs" />
<Compile Include="Network\Packet.cs" />
<Compile Include="Player.cs" /> <Compile Include="Player.cs" />
<Compile Include="Race.cs" /> <Compile Include="Race.cs" />
<Compile Include="Support\SharedResources.cs" /> <Compile Include="Support\SharedResources.cs" />
<Compile Include="Graphics\Sheet.cs" /> <Compile Include="Graphics\Sheet.cs" />
<Compile Include="Support\Log.cs" /> <Compile Include="Support\Log.cs" />
<Compile Include="Network\Network.cs" />
<Compile Include="PathFinder.cs" /> <Compile Include="PathFinder.cs" />
<Compile Include="Graphics\Sequence.cs" /> <Compile Include="Graphics\Sequence.cs" />
<Compile Include="Order.cs" /> <Compile Include="Order.cs" />